Overwatch 2 Job Opening Reveals Story Description

A job opening for the Overwatch 2 team seems to openly explain the story behind the upcoming sequel.

The Overwatch members are coming together to fight a new Omnic Crisis by Null Sector. But not the same Null Sector of Uprising in King’s Row. This new Null Sector is invading several nations around the world.

The brief paragraph describing the story gives better context than what the developers actually said about the story in the BlizzCon 2019 Overwatch 2 panel. You can read the panel transcript here.

You can apply for this job opening here.


Engine Systems Engineer – Overwatch 2

In Overwatch 2, the nations of Earth are under assault. As the omnic forces of Null Sector launch a barrage of surprise attacks around the world, the planet’s governments and militaries prove quickly outmatched—and the remnants of the fearless strike force once known as Overwatch rally to make a valiant stand. Now the world’s heroes must each decide whether to answer the call to reemerge, reunite, and serve as a beacon of hope in a new era of crisis.

We are seeking a talented, motivated, and experienced Engine Systems Engineer who shares our values:

  • We take responsibility for delivering our work.
  • We collaborate constantly, helping each other to be successful.
  • We continuously improve our knowledge, workflows and processes.
  • We communicate openly, calling out issues, opportunities, and sharing feedback.
  • We have integrity, maintain confidentiality, and share a sense of ownership in our success.
  • We have passion for the game, our players, quality work, and technology.

This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard’s most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.

Our ideal candidate has a passion for games and developing systems on multiple platforms, working in areas like core architecture, scene management, memory management, data storage and delivery systems and formats.

Responsibilities

  • Chip in to the development and discussions surrounding overall engine architecture
  • Collaborate with designers, artists, and engineers to develop and refine key systems which used by multiple game titles
  • Design, implement and develop tools for designers and artists, including platform specific engine implementation
  • Maintain tools for performance, stability, and error-free operation
  • Identify and resolve pipeline issues and discover opportunities for improvement

Requirements

  • A minimum of 3 years’ experience on at least one shipped title
  • C++ and object-oriented design skills
  • Experience working with game engines or real-time kernels
  • Good understanding of game content pipeline and tools
  • Ability to collaborate with technical and non-technical teammates
  • Self-motivated and a great teammate willing to pitch in on many areas of development
  • Passion for writing clean and performant code

Pluses

  • Experience with rendering, shader development, and graphics hardware and API’s
  • Knowledge of animation, camera control, and lighting
  • C#, WPF, Javascript, Python, or other languages
  • Interest in workflow automation

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

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BlizzCon 2019 Panel Transcripts

Overwatch PTR 1.45 Patch Notes – Hero Pools

Starting with Patch 1.45’s Season 21, Blizzard Entertainment plans to add Hero Pools. The new feature is not set in stone for future competitive play seasons, but it is a possibility.

So what are Hero Pools? Basically, not all heroes will be available to be played. Only a select group of heroes will be available, and that Hero Pool changes every week.

In a sense, this could give a well-deserved fresh air to the game. Wouldn’t you love a week where those terrible sombras or widowmakers can no longer ruin your matches and SR? How about a week without annoying punch-to-the-face Doomfists?

What about a whole week without Hamster!

Are you a Reaper who hate when Brigitte counters you hard? Wouldn’t it be nice to have a full week with Brigitte disabled? Ahh, now you are starting to get it.

Well, Hero Pools seems like a good direction. At least on paper. Let’s see how it works out in the battlefield.

The Cinematic Art of Overwatch

Blizzard Entertainment listed an upcoming book titled The Cinematic Art of Overwatch — by Jake Gerli (author) and Matt Burns (contributor). The book is slated to ship on October 20, 2020 for $45. It is currently available for pre-order.

Starting with the announcement trailer in 2014, Overwatch’s award-winning cinematics captured the hearts of millions across the world, introducing them to a hopeful science-fiction world where heroes are needed.

Crafting these animated shorts required the Blizzard cinematics team to explore new ways of animated filmmaking with a bold new art style, more frequent releases, and intimate collaboration with the game team. The Cinematic Art of Overwatch chronicles this journey, featuring never-before-seen art and anecdotes that illustrate how Overwatch’s richly imagined characters and world were brought to life through cinematic storytelling.

Overwatch PTR 1.44 Patch Notes

Blizzard Entertainment deployed Overwatch PTR 1.44 to test new hero updates, and a Custom Game setting that allows to specify the Data Center Preference where the map should be played.

This patch nerfs Baptiste by reducing the time duration of the Immortality field and increasing the cooldown by 5 seconds.

The nerf bat also affects D.va, Hanzo, Mei, Orisa, and Doomfist.

Mei Bug Causes Players to Tilt to the side and fly

Unit Lost discovered an Overwatch bug that tilts players (standing on mei’s wall) when they drop to the ground. Afterwards, jumping causes them to literally hover in the air for a few seconds.

A patch is definitely coming soon to fix this issue. Please, don’t try this in Quick Play, Competitive or Arcade. Blizzard is known to ban players who exploit bugs.

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BlizzCon 2019 Panel Transcripts

BlizzCon 2019 Overwatch 2 Panel Transcript

Narrator: Welcome to the Overwatch: What’s Next panel [Music]

Jeff: What’s up everyone? Long time no see. Ah, so I’m Jeff.

Aaron: –and I’m Aaron.

Jeff: So, okay. So Aaron… very humble. So how many WoW fans are here today?

Aaron: Oh my God.

Jeff: Okay. I’m not making this up, you can you can watch this on YouTube. Erin is the gentleman who made Stormwind, Orgrimmar, Thunder Bluff, Ironforge, Darnassus for World of Warcraft. For those of you who are Overwatch fans… what is the best map in Overwatch? Aaron made King’s Row. Okay.

Aaron: Thank you, yeah for all of that, and he’s not embarrassing at all.

Jeff: No not embarrassing at all; and he prefers to be called A-A-Run. Everyone’s been pronouncing it wrong all these years.

Aaron: (laughs) You can ask my mom. Yeah, okay.

Jeff: So, Overwatch 2. We’re talking about it in detail now.

Aaron: I’m so, so excited to talk to all of you about Overwatch 2. We said it in opening ceremonies. It’s so hard not to be able to talk about it with friends and family, and actually use the name Overwatch 2; but here we go.

Jeff: There it is.

Aaron: You want to start with push.

Jeff: You start. You kick it off.

 

Netflix Daybreak: Matthew Broderick plays Sombra in Overwatch

I was watching the latest Netflix show Daybreak, Season 1: Episode 1 – Josh vs the Apocalypse when out of the blue a guy arguing about swords and guns asks the school director which he would pick. Matthew Broderick answers:

Matthew Broderick: “I don’t know, Wes. I usually play Sombra in Overwatch.”

Boy: “He plays as a girl?”

Matthew Broderick: “Sombra has thermoptic camo. I like that. You can’t hit what you can’t see.”

NYCC 2019: New Overwatch Book – The Hero of Numbani

UPDATE (March 5/2020): The release date has been pushed from May 5 to June 2, 2020.

UPDATE (11/19): The high-definition cover has been added to Amazon today for the first time since the BlizzCon reveal.

UPDATE (11/16): The cover of Overwatch: The Hero of Numbani was revealed at the BlizzCon 2019 panel: The Writer’s Room: Building the Worlds of Blizzard.


In 2018, I attended the New York Comic Con to visit Scholastic’s Women of AFK panel. During the Q&A, I stepped up to ask Chloe Fraboni (Scholastic, senior editor) if there were any plans to publish books based on Blizzard IPs.

Her response was a bit cryptic: “We have some new stuff going on with Blizzard that I can’t say what property it is for. But I am really excited about it.”

In the NYCC 2018 article, I did note that while she did not specify what this upcoming book property it was for, during the panel she admitted she had visited the Blizzard Entertainment campus, and met her dream developer: Jeff Kaplan, and she mentioned she was an avid Overwatch player. From the get-go, this signaled to me later that the property they were working on was Overwatch. My speculation turned out to be true. You can pre-order The Hero of Numbani now (Kindle + Paperback).

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BlizzCon 2019 Panel Transcripts

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