Blizzard Entertainment deployed a new PTR patch (build v18.104.22.168.34470) introducing the Server List feature, originally revealed at BlizzCon 2016 (read our panel transcripts).
Ana: “Everyone must find their cause.”
Role : Support
My first gameplay experience with Ana Amari versus AI.
|Overwatch PTR - Ana Amari Gameplay Videos|
|Ana Gameplay # 2|
This article is being updated as the presentation goes on. Stay tuned!
- As of tuesday, there were 82.000 total matches
- Average match time: 7:34
- Most played hero: Pharah
- Best chance of winning: Symmetra
- Overwatch comes to Xbox One and Playstation4
- When Overwatch started to be developed, they planned from the beginning to have it on console as well
- No cross-plattform gaming
- The map is called Hollywood
- You escort a payload, an omnic director, HAL-Fred Glitchbot
- Starting from the Hollywood boulevard,
you enter the Goldshire Studios
- features lot of balconys and rooftops
- next up, you go through the studio sets
- Full Name: Mei-Lin Zhou, 31 years old
- Occupation: Climatologist, Adventurer
- Base of operation: Xi’an, China (formerly)
- Affilation: Overwatch (formerly)
- Armed with freezing weapons
- She got trapped and had to go in cryo and was only rescued years later while her team died
- First hero concepts got to close to Zarya
- Endothermic Blaster
Mei’s blaster unleashes a concentrated, short-range stream of frost that damages, slows, and ultimately freezes enemies in place. Mei can also use her blaster to shoot icicle-like projectiles at medium range.
- Ice Wall
Mei generates an enormous ice wall that obstructs lines of sight, stops movement, and blocks attacks.
Mei instantly surrounds herself with a block of thick ice. She heals and ignores damage while encased, but cannot move or use abilities.
Mei deploys a weather-modification drone that emits gusts of wind and snow in a wide area. Enemies caught in the blizzard are slowed and take damage; those who linger too long are frozen solid.
- Endothermic Blaster
- Real Name: Hana Song, Age: 19
- Occupation: Pro Gamer (formerly), Mech Pilot
- Base of Operations: Busan, South Korea
- Affiliation: Mobile Exo-Force of the Korean Army
- One influence that drived her design was the idea of her streaming how she pilots her mech
- Fusion Cannons
D.Va’s mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
- Defense Matrix
D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.
D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.
- Fusion Cannons
- While in the mech, when she dies, only the mech is destroyed, and D.Va ejects.
- Light Gun
While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.
- Call Mech
If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.
- Light Gun
- Genji is Hanzo’s brother
- Real Name: Genji Shimada, Age: 35
- Occupation: Adventurer
- Base of Operations: Shambali Monastery, Nepal
- Affiliation: Shimada Clan (formerly), Overwatch (formerly)
- He almost died to Hanzo
- Was given a cybernatic body by Mercy
- Overwatch wanted Genji’s help to dismantle the Shimada Clan
- Zenyatta helped him to come to terms with his new cybernetic body
Genji looses three deadly throwing stars in quick succession. Alternatively, he can throw three shuriken in a wider spread.
- Swift Strike
Genji darts forward, slicing the air with his katana and passing through foes in his path. After the initial strike, his targets begin to bleed and take additional damage over time. If Genji eliminates a target with this ability, he can instantly use it again.
With lightning-quick swipes of his sword, Genji reflects an oncoming projectile and sends it rebounding towards his opponent.
Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver killing strikes to any targets within his reach.
You may have heard about the recent reports about two criminals on the loose.
Join us in A Moment in Crime special detailing the crimes of the pair known as “The Junkers“.
Should you have any information on the individuals known “Junkrat” and “Roadhog“,
please contact the authorities at [email protected]
Update (April 24): Votation has closed. The winners will be announced on Monday, April 27 at the webbyawards.com website.
To mark the 19th Webby Awards, a ceremony that rewards the best videos, films and websites that will take place soon, Overwatch has been nominated in the category of best Online Film & Video: Best Editing. The votes will stop on Friday, April 24, by the time share this information to all your friends and Blizzard fans and vote for the team behind the cinematics of Overwatch be rewarded!
To do so, visit the Online Film & Video section: Best Editing, register and vote! Currently the cinematics has 32% of the votes, which puts it to the 2nd position. Show the power of the community!
From the moment the trailer started I knew Blizzard was going in a completely unique direction with their latest IP. Nothing about this franchise reminds me of Blizzard’s established powerhouses. The reveal trailer establishes the tone and emphasis of this new universe. That emphasis is heroes. There is an uplifting element to Overwatch that I haven’t experienced in a very long time. The color palette and art style are vibrant, yet accessible. The new art style immediately attached to me. I had no need to adjust, as it felt both next-gen and like a familiar friend. Everything in both the trailer and the actual gameplay demo looked very polished, especially for not even being a beta build. The overall level of polish suggests that this game is much further along than I initially expected.
Speaking of the gameplay demo… I will do my best to describe my awesome experience with Overwatch. After watching the Origins panel, I thought it must be a lot like Team Fortress. A team-based shooter with a non-realistic art style. Having now played the game, I would say the similarities end there. Blizzard was very intentional to establish that this game isn’t about classes, but that Overwatch is about heroes.
My first round started with a staging area where other Blizzcon attendees and I were trying to learn the controls and upon being fragged I discovered something amazing. At each spawn, you currently have the choice of switching between any of the available heroes.
Blizzard stated that it is advantageous to be comfortable swapping between heroes as the situation may demand different abilities than what your previous hero had before being fragged. While I wasn’t entirely aware of which hero was best for different situations throughout my rounds, I tried 11/12 heroes during my demo time and was amazed how unique they all felt.
Winston, the gorilla genius from the Moon, leaps around the map and has a close-radius lighting gun. Widowmaker is a sniper with a grappling hook that she can shoot to get to the perfect spot with. Tracer, a crowd favorite, zips through reality and can recall to the location she was at three seconds prior. Hanzo, the archer, felt entirely unique in that his gameplay made me forget I was playing a first-person shooter. The same could be said for Reinhardt, which made me think of a giant hammer-wielding paladin. Shooter is a very limiting term to this game, as combat styles are varied as much as the character roster. The health pools in the game are large and displayed. I know how much shield Winston has and can watch it tick down. The decision for “less lethal” combat is intentional and in my opinion it fits. Characters not dying by the twitch of the trigger allows players to react and respond in combat, something more similar to Destiny and Halo than Call of Duty and Battlefield. Want to try Overwatch? The beta is set to launch 2015 and you can sign up on playoverwatch.com
Now for my favorite part of games, the lore. The universe itself feels very alive and inviting. There was a short trailer explaining the origins of Tracer, and Chris Metzen made it sound like the lore will be fleshed out substantially through media outside of the game itself. While short trailers are a given, longer stories or “seasons” of videos aren’t out of the question. My immediate though after playing the game and having seen the trailer was “why isn’t this a TV show or movie?” With the exceedingly warm response Overwatch is receiving, I think Blizzard might be asking themselves that same question.
We plan to post a full transcript of the Overwatch Origin Panel soon. Follow us on Twitter at @blizzplanetcom for updates, and keep an eye on our BlizzCon 2014 panel transcripts archive.
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