Overwatch Map: Paris

The latest Overwatch PTR 1.33.0.0.54618 (1.4GB) introduced a new Assault map set in Paris.

Same as with the Deadlock Gang in Route 66 or the Los Muertos in El Dorado, the police station in Paris shows a peculiar gang of Omnics with interesting personalities, as well as Roadhog and Junkrat in the main “Wanted” screen.

In the streets you can find “Equal rights for Omnics” and Cabaret Luna promo posters. The cabaret spawning point has a omnic singer.

The Eiffel Tower can be watched nearby as seen in the screenshot below.

SOLO EXPLORATION VIDEO

PATCH NOTES

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

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For a list of known issues, visit our Bug Report forum.
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Paris , an elegant city of art and romance, is the home of our newest Assault map.

Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.

General

  • Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
    • Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
    • New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health

Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regenerate, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.

GAME BROWSER AND CUSTOM GAMES UPDATES

General

  • Players can appoint lobby ownership to other players in custom games

Arcade

  • Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match

Heroes

Ashe

  • Fixed a bug that prevented the lit fuse on Ashe’s dynamite from being visible if it was deflected by Genji
  • Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
  • Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
  • Fixed a bug that caused Ashe’s rifle to glow significantly brighter when hit with Ana’s Nano Boost

D.Va

  • Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped

Hanzo

  • Fixed a bug that caused the arrow arcs of Hanzo’s Storm Arrow ability to be visually incorrect

Junkrat

  • Fixed a bug with Junkrat’s Mine Like a Steel Trap achievement that prevented Ashe’s Bob from counting as a valid target

Mei

  • Fixed a bug that caused Mei’s hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance

Soldier: 76

  • Fixed a bug that caused the visual effects for Soldier: 76’s Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game

Symmetra

  • Fixed a bug where Symmetra’s teleporter could be used to reach unintended locations

Hero Gallery

  • Fixed a bug that prevented players from previewing Orisa’s Supercharger in the Hero Gallery
  • Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section

Game Browser and Custom Games

  • Fixed a bug that prevented players from using the word “support” in the Game Browser
  • Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving

Maps

  • Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani
  • Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World
  • Fixed a bug that caused Ashe’s Bob to instantly break destructible tiles on Petra
  • Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard

UI

  • Fixed a bug that caused performance issues whenever the kill feed updated
  • Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
  • Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
  • Fixed a bug that prevented the “Draw” notification from displaying color blind colors

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BlizzCon 2019 Panel Transcripts

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Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us in Twitter, Facebook and YouTube for daily Blizzard games news updates.

BlizzCon 2019 Panel Transcripts

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