UPDATE (Oct 11): The Eichenwald Evacuation flyer with the 11.10 (11th of October) date was indeed a clue/hint left by Blizzard to introduce the Overwatch Halloween Terror Seasonal Event. It is now in Live realms:
UPDATE (Oct 10th): This article (originally posted on August 23) has been made relevant again in Reddit as a theory by a fan (UselessUniform). Basically, there was an alleged leak about the Halloween Brawl featuring Sombra. The leak mentioned Eichenwald as part of the Halloween Brawl. Our article was posted when Eichenwald hit the PTR back in August. Browsing down this page you will find a flyer on the wall at the Attack Point that mentions the Evacuation date: 11.10 at 3-8:00. Considering this is an European map, the European date format reads that as 11th of October (11.10) — which is in a few hours from the moment of this update. 3-8:00 is a reference to the Europe Server Maintenance schedule between 3:00am CEST and 8:00 CEST (Stutgard, Germany time). In addition, Comixology recently alerted Overwatch Comics subscribers that a new Comics will be available on October 12th (presumably featuring Sombra). In a nutshell, it is speculated that the Halloween Brawl might hit the PTR on October 11th and possibly introduce Sombra (considering a new Comics is expected by Comixology on Oct 12th). That would automatically leave the countdown of AMomentInCrime.com as the moment when Sombra hits Live realms and/or the Sombra Short Animated is released. Oct 10 — the Junkenstein comics was leaked.
ARTICLE ORIGINALLY POSTED ON AUGUST 23
Eichenwalde doesn’t have much of a visual history or easter eggs. Mostly objects like computers, laptops, beer steins, guitars, accordions, bottles, plates, weapons, shields, fresco paintings, and other normal life objects. There are however, two things that seem out of place.
Inside the castle of Eichenwalde, there is a room with a health pack, and an odd looking sword half-buried on the ground, and aflame. It is totally out of place. It’s been said in the web that this is a “Dark Souls” easter-egg.
There are two references to Diablo III.
Finally, Balderich von Alder sits in a peculiar pose on a throne with two gryphon heads. Where have I seen that before?
Below, you can view some of the newspapers, posters, and vistas in Eichenwalde.
Eichenwalde is the first new map for Overwatch since its release day. The map takes place in the southern part of Germany, in a little town in the Blackforest close to Stuttgart. Lore-wise Eichenwalde is the place where the german defense forces, called “Crusaders”, defeated the invasion of the Omnics, which ended the Omnics crisis in Germany. This battle can actually be seen in the new animated short “Last Bastion” which also was released recently on Gamescom.
The new map is a new “hybrid” map that is divided into three parts. First the attackers have to capture the first point to get control over the payload, which is a huge floating battering ram. After capturing the payload outside of the castle, the attackers have to push the ram a few meters until they reach the frontdoor of that castle. After securing the second checkpoint the battle continues inside the keep. The objective is to secure the old armor of the legendary Crusader Balderich von Alder.
There are many different elements that make this map unique. The way it is designed allows players to take a variety of paths to go to a certain point. Bridges, underpaths or smaller houses open up a lot of options to hide or to flank. The verticality of Eichenwalde is not like other maps that are played in Overwatch.
The map opens up the opportunity to refresh the current Overwatch meta, which allows more Pharah and Widowmaker plays (like one of the developers really liked to state out). The different paths and the overall verticality gives flankers like Tracer and Genji many options to distract the enemy team.
Overall I think people will like the map, firstly it is a hybrid map and people, especially in competitive Overwatch, love hybrid maps. Secondly, the amount of details and the whole setting is just beautiful to see and to play on. The new Overwatch map Eichenwalde is currently playable in the Brawl mode on the PTR servers, so go and check it out – by TerenZlol.
Health Pack Locations
The Eichenwalde map consists of three areas: the town, the castle patio, and the castle interior. The Attack team starts at the Braueret Mittagskrug Tavern (translates to: Brewery Lunch Jug) in the town, and the Defense team spawns at the Armory by the castle patio.
Whoever designed Lúcioball Brawl for the Summer Games is a genius. This is a super fun brawl where no matter if you don’t win 5 games in a row, you will keep coming and have more fun.
The basics: You can use the yellow pads to jump forward across the map to seek better positioning, the mission is to push the ball and score into the opponent’s goal. You can either punch the ball, or use Sonic Amplifier to push the ball further.
Crossfade is permanently set to speed boost. The Healing Boost switch is disabled. When your Ultimate Hero power is enabled and ready, go to the opponent’s goal, and time it so that when the ball is near the goal (with the goalkeeper heading the other way) you press the Ultimate Sound Barrier to pull the ball toward the goal.
I really wish Blizzard Entertainment gets so much good feedback about this brawl that at least it gets added to the Custom Games, or at least decides to create a Brawl Custom Games tab so people can create their own games inviting friends, or allowing players to create the map and be able to queue a match with other players. It’s insanely fun, and according to Aaron Keller (GamesCom 2016) there might be more of this type of brawls in the future.
Lucioball and the Summer Games loot boxes will be available until August 22, 2016. So hurry up!
Blizzard Entertainment revealed the new Overwatch Animated Short: The Last Bastion. The video lasts 7 minutes telling a beautiful story without uttering a single word.
It was amazingly composited. I have never seen a more realistic 3D environment forest. The main communication of the animated short comes in the form of Bastion’s beep-bops and the bird’s actions.
Bastion was formerly one of the violent Omnics who attacked the small town of Eichenwald while en route to the city. Bastion fell in the middle of the forest. Some time toward the end of the animated short, Bastion is entranced by the noise made by a woodpecker and reverts to his violent programming awareness unleashing his turret upon the forest in retaliation to what he thought was gunfire aimed at him.
Muselk played the new Overwatch map Eichenwald while discussing details with Aaron Keller. Both got to swap positions for a turn at playing the new map. PTR will be up very soon before September.
Eichenwald is simply awesome, with multiple ambush points. Vertical attacks from the top. At the bridge, you can jump down the pit into a balcony and climb the stairs around for a surprise attack from the back. Balcony fences can be destroyed in an upcoming patch.
Bastion, Widowmaker, Ana, Pharah, and Hanzo are going to wreck havoc in this map. Watch the nigh 5-hour gameplay video.
Blizzard Entertainment revealed the newest Overwatch map based in Germany — Eichenwalde — which is coming this September to live realms. A small town in the forest with a majestic castle. This is the forest where Bastion comes from.
“Eichenwalde is an Assault/Escort hybrid map set in an abandoned village on the outskirts of Stuttgart, Germany.
The site of one of the most famous battles during the Omnic Crisis, it was here that the leader of the Crusaders, Balderich von Alder, and a handful of his best soldiers made a last stand against an advancing automaton army. Outnumbered and outgunned, they were ultimately slain during the resulting combat. However, thanks to their valiant efforts, the German military was able to push back the omnic offensive and win the fight.
On this map, one team must escort a battering ram to Eichenwalde Castle to reclaim Balderich’s remains from their current resting place, while the opposing team does everything in its power to thwart the keep from being breached.”
The video shows Eichenwalde’s outdoor areas, where we can see the devastation caused during the Omnic Crisis war, as well as carcasses of the omnics destroyed by the denizens defending the town.
We can see the outdoor views of the castle, and some of the buildings; as well as, interior views of some of the buildings (like a clockwork shop (Uhrenkeller), a coffee shop, a beer distillery — possibly the one with the sign: Brauerei Mittagskrug, the Jagdhutte Edelweiß tavern, and the castle — which also shows the remains of Balderich von Alder (wearing an armor similar to Reinhardt– in a position that resembles the Skeleton King).
This new map allows us to climb the castle via stairs to reach the main objective. The payload in this case is a mechanical ram that the attacking party needs to use to break open the castle’s drawbridge (one of the checkpoints).
Eichenwalde is prone to be a great map for snipers, and for ambushes. The castle’s interior has good points for assembling an unsuspecting turret, or to call it’s a high noon.
GamesCom Preview Livestream Transcript
During the GamesCom 2016 Preview livestream, hostess Soe Penski interviewed Geoff Goodman (Principal designer) and Aaron Keller (lead system designer) to discuss the newest Eichenwalde map.
SOE: Blizzard is known for its regular content updates for basically all its games. Is there going to be new content today?
Geoff: When we started working on the project, we had all these ideas we wanted to put in the box and we wanted to make this a great game. We had lots of ideas, we aren’t short of ideas (that’s for sure); and the community isn’t short on ideas, so it’s really great.
Blizzard Entertainment released new skins, highlight intro, player avatars,sprays, and voice over sounds based on various Olympics disciplines to all Overwatch heroes. They are live until August 22.
This limited edition content, however, can’t be purchased with gold. They are available through the in-game Store in Loot Boxes. That means you can only grab them randomly, and there’s a chance for duplicates.
This is absolutely one of the Overwatch WTF Moments one can encounter in the game. Looking around through the Blizzard Tweets feed, I stumbled upon a short clip that says it all. There goes Pharah with her unforgiving mid-air rocket assault on Reinhardt, who gets knocked into the air.
Suddenly, Reinhardt charges in the air and knocks Pharah out of the sky into the ground, for laughs.
VentureBeat interviewed music composer Neal Acree to discuss his work on Overwatch in-game music, cutscenes, and cinematic.
GamesBeat: What other tracks did you create for Overwatch?
Acree: The victory theme was the main one. I did some arrangements of Sam’s — Sam had done the fanfare. I did some arrangements of that. But for the in-game music itself it was mainly the victory theme. But then we had done the cinematics. There was what’s called the cinematic teaser, which is also called “We Are Overwatch,” what they used to announce the — it played before the Star Wars movie.
Update – July 26, 8:11am EST: Apologies. The freelancer has not delivered the videos, and has not replied since Sunday. I doubt he will. He’s been freelancer for the first time, and not associated with us. This is the first time since 2008 that we do not have coverage. For updates follow us on Twitter, Facebook, or YouTube.
Blizzard Entertainment hosted an Overwatch panel at San Diego Comic Con on Thursday, July 21 to discuss details of the newest Overwatch hero. Bookmark this page to watch the Overwatch panel video. A Blizzplanet correspondent was there to record the panel.
Dark Horse plans to reveal details of an Overwatch graphic novel focused on the original Overwatch strike team during the SDCC panel.
The 100-page Overwatch graphic novel will ship on April 2017, and The Art of Overwatch book (featuring concept art and illustrations) this Summer 2017.
NOTE: All our coverage at various events have costs associated with them. Please, support us via PayPal here or Patreon here.
**The World of Warcraft: Road to Legion Panel may be watched here.
Blizzard developers James Waugh (director of story & creative development), Michael Chu (senior designer, Overwatch), and Arnold Tsang (assistant art director, Overwatch) present a behind-the-scenes look into the creative process of developing the art, design, and story for Overwatch’s newest hero. Q&A session moderated by Kim Phan (senior manager, esports).
Blizzard Entertainment published the Overwatch digital comic based on the newest hero: Ana Amari — mother of Pharah. The new story focuses on her early days as the second-in-command of the former Overwatch unit, and how she lost her right-eye years ago.
“The key is to not hesitate. When you have the shot… you take the shot.”
The seventh entry in our free digital comic series, Legacy, explores the backstory of Ana Amari—a former Overwatch captain who has recently emerged from years of seclusion to defend a new generation.
In “Legacy,” Ana’s reputation as one of the world’s deadliest snipers is backed up by the notches in her gun. But every one of those notches represents a life that was taken, and every single life weighs heavily on her conscience.
Still, Overwatch’s agents need someone to keep them safe in the field, and Ana never hesitates to protect the people she cares about… that is, until a familiar face shows up at the end of her scope.
Written by Blizzard’s own Andrew Robinson and illustrated by Bengal (Spider-Gwen, All-New Wolverine, Batgirl), “Ana: Legacy” is now available to read in full at comic.playoverwatch.com. You can also experience the action and sound of this story through the Madefire motion book on desktop, mobile, and Apple TV.
We hope you enjoy it—and stay tuned for more Overwatch digital comics coming soon!
One of the founding members of Overwatch, Ana uses her skills and expertise to defend her home and the people she cares for.
As the Omnic Crisis inflicted a heavy toll on Egypt, the country's depleted and undermanned security forces relied on elite snipers for support. Among them was Ana Amari, who was widely considered to be the world's best. Her superior marksmanship, decision-making, and instincts made her a natural selection to join the Overwatch strike team that would end the war.
Following the success of Overwatch's original mission, Ana served for many years as Strike Commander Morrison's second-in-command. Despite her responsibilities in leading the organization, Ana refused to step away from combat operations. She remained on active duty well into her fifties, until she was believed to have been killed during a hostage rescue mission by the Talon operative known as Widowmaker.
In truth, Ana survived that encounter, despite being gravely wounded and losing her right eye. During her recovery, she wrestled with the weight of a life spent in combat, and she chose to stay out of the world's growing conflicts. However, as time passed, she realized she could not sit on the sidelines while people threatened her city and the innocents around her.
Now, Ana has rejoined the fight to protect her country from the forces that would destabilize it, and most importantly, to keep her family and her closest allies safe.
Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots.
Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them).
Ana tosses a biotic bomb that deals damage to enemies and heals allies in a small area of effect. Affected allies briefly receive increased healing from all sources, while enemies caught in the blast cannot be healed for a few moments.
After Ana hits one of her allies with a combat boost, they temporarily move faster, deal more damage, and take less damage from enemies’ attacks.
Blizzard Entertainment is officially unveiling the new Overwatch hero at San Diego Comic Con according to the Thursday schedule.
Behind The Scenes of Overwatch's Newest Hero
Blizzard developers James Waugh (director of story & creative development), Michael Chu (senior designer, Overwatch), and Arnold Tsang (assistant art director, Overwatch) present a behind-the-scenes look into the creative process of developing the art, design, and story for Overwatch's newest hero. Q&A session moderated by Kim Phan (senior manager, esports).