Overwatch Patch (40048)

Small patch went out early between Friday-Saturday (depending your time zone) that addressed several bug fixes introduced in the Junkertown patch.

General: The Credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality.

Arcade: Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games.

User Interface: Made several adjustments to the spectator camera to improvve the viewing experience.



  • Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes.
  • Fixed a bug that prevented the stagger and knockdown VO from cancelling active voice lines.
  • Fixed a bug that allowed an incorrect voice line to play when firing D.va’s Micro Missiles.
  • Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s RiP-Tire).



  • Fixed a bug that prevented Genji and Mercy’s Ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped.



  • Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya’s Particle Cannon) to destroy the motorcycle in the attacker’s spawn room on Junkertown.
  • Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on Junkertown.


Overwatch (39935) Patch Notes: Junkertown

Blizzard Entertainment deployed Overwatch Patch introducing the new map: Junkertown, now in live servers. Additionally, several bug fixes and Hero updates.

Overwatch Patch Notes

New Escort Map: Junkertown

Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.

  • [XB1] Players whose Xbox Live reputation has been downgraded to "Avoid Me" will remain in the same matchmaking pool as other Overwatch players. Howevers, they will no longer be able to use the in-game voice communication

Mystery Heroes
  • Players will no longer see the Assemble Your Team screen at the beginning of a game
  • Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn
  • Players will no longer be respawned as the same hero
  • These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.

User Interface Updates
  • The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons
  • Third person camera view will now frame the action automatically when spectating or waiting to respawn


  • Micro Missiles (New Ability)
    • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
  • Defense Matrix
      • Defense Matrix's resource meter will now deplete twice as quickly
      • Energy regeneration per second has been increased to 12.5% (formerly 10%)
  • Boosters
      • Fusion Cannons can now be fired while flying

    Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

    • Resurrect (Formerly Mercy's Ultimate ability)
      • Ability now targets a single player, instead of every player within a radius
      • Radius reduced to 5 meters
      • Ability cooldown is 30 seconds
      • Mercy is no longer granted invulnerability while Resurrect is active

    • Valkyrie (New Ultimate Ability)
      • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
        • Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended
        • Caduceus Blaster: Now has infinite ammo and increased projectile speed
        • Guardian Angel: Increased range and movement speed
        • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
        • Hover: Mercy gains the ability to fly freely, at increased movement speed
        • Regeneration (Passive): No longer interrupted when Mercy takes damage

    Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

    • Barrier Field
      • Holding primary fire while your shield is active now allows you to rotate the camera

    Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.
    • A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement


    • Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1
    • Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset
    • Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed
    • Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match
    • Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled
    • Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier)
    • Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally

    • Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section
    • Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games
    • Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines

    • Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning
    • Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped
    • Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used
    • Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row
    • Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped
    • Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped
    • Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges
    • Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air
    • Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji
    • Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill
    • Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active
    • Using D.Va's melee attack no longer cancels Micro Missile barrage
    • D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects
    • Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge
    • Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps

    • Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup
    • Fixed a bug that allowed Reaper to reach unintended locations on Castillo
    • Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony
    • Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios
    • Fixed a bug that caused jump pads to bounce players higher than intended on Oasis
    • Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings
    • Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66
    • Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
    • Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
    • Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar

    User Interface
    • Removed the “Healing Prevented” statistic from Ana’s career profile page
    • Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning
    • Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations


    Blizzard Arena Venue opens on October 7 in Los Angeles

    Blizzard Entertainment has acquired a permanent cutting-edge entertainment venue to hold future live competition including the Overwatch League, the Hearthstone Championship Tour, and other eSport events.

    Tickets are available now for the Overwatch Contenders Playoffs and the HCT Summer Championship

    IRVINE, Calif.—September 7, 2017—World-class esports have a new home in the entertainment capital of the world. Blizzard Entertainment today unveiled Blizzard Arena Los Angeles, a cutting-edge live-event destination for pro players, esports fans, and everyone else who loves premier competition. Situated in the legendary Burbank Studios, once home to groundbreaking television shows, the studio at Blizzard Arena Los Angeles has been custom-tailored to support an exciting live-event experience for local attendees and broadcast audiences around the world. When the Arena opens for business on October 7, top competitors from across Blizzard esports will be the newest stars to shine on one of the most celebrated stages in television history.

    “We’re at a tipping point for esports and we look forward to helping usher in a new era of competition-based entertainment,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “As we open the doors of Blizzard Arena Los Angeles and welcome fans from around the world, we’re honored to bring the best in Blizzard esports to the same stage that some of the biggest names in entertainment have called home.”

    With multiple sound stages, control rooms, and practice facilities, Blizzard Arena Los Angeles was built to support a full slate of competitive events year-round. In addition, the Burbank, California arena will house a Blizzard retail store that rotates stock for event attendees based on the competitions taking place at the time.

    Blizzard Arena Los Angeles will open its doors to the public for the first time on the weekend of October 7–8 with the Overwatch Contenders Season One Playoffs taking center stage. The culmination of a summer of formidable European and North American competition, the Overwatch Contenders Playoffs will crown the top Contenders teams in each region.

    Beginning October 13, the Hearthstone® Championship Tour’s Summer Championship will bring top-notch Hearthstone pros to the Arena for a full weekend of competition, with $250,000 on the line. The global tournament will conclude the third act of the HCT and set the table for the Hearthstone World Championship, taking place in early 2018.

    The early battles of both the Heroes of the Storm® Global Championship (HGC) Finals and World of Warcraft® Arena Championship will be held at Blizzard Arena Los Angeles in late October, with top Heroes of the Storm and WoW® Arena players looking to fight their way onto the championship stages at BlizzCon®, Blizzard’s annual community celebration in Anaheim, California, taking place November 3–4.

    Then, later this year, some of the top Overwatch® players in the world will take their first steps toward stardom at the Arena when the Overwatch League opens a new era in professional esports. With the players leading the way, the city-based franchises of the Overwatch League have their sights set on establishing a new standard for esports excellence.

    Tickets are available now for the Overwatch Contenders Playoffs and the HCT Summer Championship.


    Overwatch Patch 1.14 Chateau Guillard Deathmatch

    Blizzard Entertainment deployed Patch 1.14 introducing the new Free-for-All Deathmatch Chateau Guillard map and the Team Deathmatch.

    The patch also adds hero changes: Junkrat can hold now two concussion mines; Orisa’s attack speed and shield size increased; Roadhog can now heal while moving, and damage taken while using take a breather was reduced by 50%; and Widowmaker’s hook cooldown was reduced, and her venom mines reveal the target (Only to her).

    On the Competitive Play scene, seasons will now last only 2 months (instead of 3) which translastes into less Competitive Points at the end of the season. However, Competitive Points per win have increased to 15. Draws have increased to 5. Control Maps will now be Best 2-of-3 (instead of Best 3-of-5).

    Overwatch PTR 1.15 – Junkertown Preview

    The latest Overwatch PTR 1.15 (39427) patch has introduced the new escort map announced at GamesCom 2017. Junkertown is available for testing today August 29 (evening).

    Junkertown has three areas: the external town outside the Junkertown where the payload starts, the outdoor town within the walls of Junkertown, and the payload destination in the scrapyard arena (indoor).


    Overwatch PTR 1.15 – Mercy Valkyrie Ultimate & D.va Micro Missiles

    Blizzard Entertainment launched the new PTR 1.15 which introduces a new Mercy ultimate ability known as Valkyrie. Resurrect is now a Basic Ability (30 sec cooldown) that targets only one player. It no longer resurrects everyone within range. Valkyrie enables Mercy to fly for 20 sec, increasing her attack speed and flight movement.

    D.va gained a new ability named Micro Missiles which launches a volley of small rockets at the target for 3 sec (cooldown: 8 sec). Defense Matrix no longer spends its full energy in one use. You can now use Defense Matrix up to 4 times in a row (every 2 sec) at any time. Defense Matrix takes 10 sec to recharge energy to full, afterwards.

    In addition, the Ecopoint Antarctica map has been updated after the GamesCom 2017 animated short: Rise and Shine. There is a scene where Mei places the coffee cups of each deceased teammate at the foot of their cryogenic chambers. The map now has these coffee cups where Mei left them in the animated short.



    VALKYRIE in action


    GamesCom 2017 Overwatch Junkertown Map

    Blizzard Entertainment unveiled the new Overwatch map Junkertown taking us back to Roadhog and Junkrat’s hometown in Australia. Junkertown is a new Escort map. The new Animated Short will be revealed on Wed August 23 at 6pm (Germany time) or 12pm EDT (New York Time).

    The first video gives us an intro by the Queen of Junktown showcasing several areas of the map.

    The second video is funny funny funny featuring Junkrat’s plan to infiltrate Junkertown incognito to steal the Queen’s riches, and escape within an inch of their lives after a boom. Roadhog doesn’t approve, and Junrkat iterates the plan a few times until Roadhog approves.

    “Journey to Junkertown, a shut-down omnium now ruled by the Junker faction. Governed by the iron fist of the Queen, Junkertown has banned both Roadhog and Junkrat from entering its limits—but they’re doing their best to fire…er, find their way back in. Armed with an explosive payload piled high with plunder from the pair’s heists around the globe, one team must escort the payload to safety so the incendiary down-under duo can get back to business.”

    Junkertown is an Escort map located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it’s now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium’s skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches…and to survive.


    Nestled in the remains of the Australian omnium, Junkertown was once “home sweet home” to everyone’s favorite criminal masterminds, Junkrat and Roadhog. Since being exiled by the Queen of Junkertown, this dangerous duo has burned, bombed, robbed, and killed their way across the world in search of one thing: TREASURE!


    Junkertown Screenshots


    GamesCom 2017 Blizzard Preview Livestream (VOD)
    Heroes of the Storm - Kel'Thuzad
    StarCraft II Co-Op Commander: Dehaka
    Overwatch new map: Junkertown
    GamesCom 2017 Press Day: Blizzard Booth Photos
    GamesCom 2017 World of Warcraft: Legion 7.3 Interview
    GamesCom 2017 World of Warcraft Fansites Interviews Roundup
    DAY 2
    Overwatch Interview (soon)
    GamesCom 2017 Heroes of the Storm Interview | Kel'Thuzad

    Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us in Twitter, Facebook and YouTube for daily Blizzard games news updates.


    Developer Update: Overwatch Free-for-All and Team Deathmatch

    Jeff Kaplan discussed details about the upcoming Free-for-All and Team Deathmatch maps which include a scoreboard to keep track of who got the most kills in a free-for-all game. I transcribed the Developer Update video, and added my own Deathmatch gameplay videos for your entertainment. The Developer Update video and the PTR patch notes are found at the bottom of this article.

    Team Deathmatch


    Overwatch Patch (38765)

    Overwatch Patch was deployed today in the evening to address a few emergency bugs introduced in the Doomfist patch.


    • Fixed a bug that prevented the party leader from entering the Training Menu.
    • Fixed a bug that occasionally caused crashes when players were attempting to purchase loot boxes.



    • Fixed several bugs causing Doomfist skins to render incorrectly.
    • Fixed a bug that occasionally prevented Reinhardt’s Charge from knocking back enemies.


    Doomfist is live – Patch Notes 1.13 (0.2.38459)

    Doomfist is finally live in the latest Overwatch Patch. However, only enabled in Arcade Mode and Quick Play. It might be possible that Doomfist will be available in Competitive Play next week — giving players a week to master the hero before attempting to join competitive. We’ll see. In addition, the new Loot Box changes minimizes duplicates, the custom games had a few tweaks, and plenty of bug fixes.


    Tickets available for Aug 11-13 Overwatch World Cup in LA

    Blizzard Entertainment has informed us that the final Overwatch World Cup Group Stage will take place in Santa Monica, California at the Barker Hangar on August 11-13. Tickets are on sale now here.

    The Top Two of these 8 teams will be invited to the Overwatch World Cup Playoffs at BlizzCon on November 3-4 in Anaheim, California.

    WHEN: August 11-13
    TIME: 10am – 6pm
    WHERE: BARKER HANGAR — 3021 Airport Ave, Santa Monica, CA 90405, United States


    Overwatch World Cup Group Stage — Los Angeles:

    Group G

    Chinese Taipei
    New Zealand


    Group H

    United Kingdom


    Headed to the Overwatch World Cup Playoffs at BlizzCon:

    • China – secured spot at Shanghai Group Stage
    • France – secured spot at Shanghai Group Stage
    • Sweden – secured spot at Sydney Group Stage
    • Australia – secured spot at Sydney Group Stage
    • TBD at Katowice Group Stage August 4-6
    • TBD at Katowice Group Stage August 4-6
    • TBD at Los Angeles Group Stage August 11-13
    • TBD at Los Angeles Group Stage August 11-13

    Overwatch Digital Comic: Masquerade

    The recent Overwatch digital comic “Masquerade” focuses on Doomfist, but with support Talon characters.

    The story begins with Doomfist destroying a wall with his bare hand, escaping the prison. This on itself is a bit controversial, because we know Doomfist uses a mechanical fist weapon, but in this case he is using his barehand. Does he have some kind of mutant power? Meta-human? Or is his right hand a prosthesis? Otherwise, that scene didn’t make sense.

    Reaper lands a ship to pick Doomfist up. He immediately asks for a status report on the Russian mission.

    As you might remember, this was the Sombra cinematic “Infiltration.” It is revealed that the order to assassinate Katya Volskaya came from a new character named Vialli.


    Doomfist criticizes the decision, and in contrast thinks Katya is needed alive for Talon’s plans to keep the fight going.

    Doomfist believes in a world of conflict as the means to make humanity stronger, through survival of the fittest.

    Reaper also reveals he witnessed Sombra’s hidden agenda with Katya. That Sombra botched the assassination on purpose, and blackmailed Katya.

    Doomfist is ok with Talon members having ambition. He knows Widowmaker killed Mondatta in London (as seen in the cinematic: “Alive“). This means Widowmaker worked alone and behind Talon’s back.

    Another awkward moment happened afterwards when Doomfist says: “who would have thought Overwatch would get involved?” in the London Uprising. As if Doomfist is unaware that Reaper was formerly an Overwatch/Blackwatch leader.

    Is Reaper lying to Doomfist about his origins as Gabriel Reyes? If you read the Uprising digital comic, you know pretty well within the first two pages that Gabriel sent Blackwatch undercover into London knowing that Overwatch was banned from operating in Britain and that Blackwatch agents were suspended. So Overwatch agents intervening during Uprising was pretty much Gabriel’s underground orders.

    Another revelation is that Reaper did actually retrieved part of the Overwatch database during the cinematic “Recall” with a partial list of Overwatch’s sleeper agents. Reaper said he already killed some of them.

    Another new character is mentioned. Maximilien is a french omnic that apparently has given loans and information to Doomfist before. He meets Doomfist and Widowmaker at a casino in Monaco. Maximilien is another casino player, not an owner.

    There is a Talon leadership shake up going on between Doomfist and Vialli. The latter sends goons to kill Doomfist at the Casino.

    Talon travels to Venice, infiltrating a masquerade party, to take care of their former co-leader Vialli.

    From Doomfist and Vialli’s dialogue exchange, Vialli is into Talon for profits. Doomfist isn’t in this for profits, so he throws Vialli off the bridge to his apparent demise.

    It seems Venice is the center of operations for Talon as a round table came into view with them still wearing their masquerade outfits, closing with: “We have a war to start.”

    There were seven dark figures sitting in the round table when Doomfist and Reaper entered the room. One of those sitting is Maximilien. Overwall, there are 16 seats on the table, and six of those seats are empty.

    One thing this scene tells me is that the Talon is composed of a cabal of various leaders calling the shots. Each serving as an asset, bringing in their expertise and resources to the table. However, not totally loyal as seen with Vialli sending hitmen to take out Doomfist, and Doomfist taking out Vialli in retaliation.

    We also see each agent has their own agenda (Widowmaker in London wasn’t a sanctioned kill). Sombra blackmailing Katya, and botching the assassination order. Reaper spying on Sombra. Colorful family of brothers in arms.

    On another note, this comic’s end dialogue talks about a war that is about to start. Doomfist just escaped prison. So this is “now” as in present time. Hot off the oven. Meaning the war is coming very soon.

    If we ponder that for a second, there are a few possibilities here. I read this comic, and translate it into game content, and what comes up in my mind is New Overwatch events. New Heroes. New Arcade maps, New Quick Play/Competitive Maps thematic around this war aiming to ramp up conflict worldwide — and that means new maps in countries not visited before in Overwatch.

    New Skins Coming?

    There is another interesting aspect to this comic. If you take a closer look at Widowmaker’s masquerade outfit in the comic cover artwork, she is wearing a more colorful variation of the Odette skin.


    If the Odette skin already exists, and its origin was the event of the “Masquerade” comic, that means the other disguises are meant to become skins “soon.” These are the characters who were disguised in Vienna: Reaper, Sombra, Widowmaker, and Doomfist.


    New Maps?

    The casino is located in Monaco, and the Venice location feels like the center of operations for Talon, or at least one of their headquarters. The prison itself could potentially be an Arcade battleground map.

    You can read the digital comic “Masquerade” at Madefire here.

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