Blizzard Entertainment teased Doomfist might be the next hero. How so? Well, days before Soldier: 76 was unveiled, there was a Atlas News post at the official Overwatch website talking about a mysterious man who stole a prototype weapon.
Before the Horizon Lunar Colony came to the PTR, Blizzard posted an Atlas news page.
Before Orisa made it to the PTR, Blizzard posted the Atlas News page about Efi Oladele.
The same can be said about Lucio, Junkrat and Roadhog.
Today, it is Doomfist’s turn with this new post, and there is little room to discard the possibility that Doomfist is next. If we also add the recent tease by Jeff Kaplan at Ars Technica, and the recent accidental leak showing “Doomfist | Summer Games” in the crash logs, we have a solid case.
There is just one fishy thing. This is the second time Doomfist has been teased. First one, Orisa was launched instead of Doomfist (as some people hoped). Now I am wondering if this new report below is another red herring. Maybe it is a new Helix hero? The last sentence kinda makes you doubt this is about Doomfist, and more like a Helix hero.
Talon Involvement Confirmed in Previous Attack on Helix Facility
NUMBANI —Three months after initial reports of an incident at Helix Security International’s classified maximum security installation, a more complete picture of what happened has emerged. Information and details of what happened were scarce as has been any news from the installation, said to be a prison for the world’s most dangerous threats. However, after recent events in Numbani, it can now be confirmed that what occurred was an attack by the Talon organization with the express purpose of freeing one man: Akande Ogundimu, better known as Doomfist.
It began in the early hours of the morning, when an unidentified aircraft approached the facility. Security initially reported that the craft had no passengers on board, based on radar scans. The craft passed through the range of the installation’s defense systems without incident, leading some to believe that Talon has moles within Helix. Video surveillance from within the compound revealed a black shadowy figure emerging from the craft and descending upon the prison grounds. The unidentified assailant easily overcame the Helix security agents, leaving over a dozen dead. Medical records of the casualties reveal injuries and cellular degeneration matching other incidents involving the mercenary known as the Reaper, all but confirming the incursion as a Talon attack.
Helix officials have been unwilling to reveal whether or not there were additional escapees or items taken from the facility, but sources have indicated that it is likely that there were further security breaches in addition to Ogundimu.
After escaping from the facility, Helix lost track of Ogundimu until he resurfaced in Numbani, where he clashed with the newly introduced OR15 defense robots at the Adawe International Terminal, easily destroying them and reclaiming the Doomfist.
Questions have been raised about the effectiveness and methodology of Helix, which in recent years, has greatly increased its profile as the world’s security force. But after a number of high profile incidents, including the breach of a similarly top-secret facility in Egypt, those who have objected to the increased privatization of security following the shuttering of Overwatch will have been dismayed that Helix has requested, and been granted, additional funding by the UN to cope with rising threats.
Blizzard Entertainment’s Overwatch game designer Jeff Kaplan and Geoff Goodman answered unsolved mysteries of Overwatch during an Ars Technica video, and around 10:15 address a question about Doomfist. The developers played coy and mostly joked about him, as if what they were saying was the opposite of what Doomfist is. You could speculate on your own based on their response.
Will Doomfist be the next hero?
Geoff: Doomfist would be sweet.
Jeff: I think Doomfist would be supercool.
Geoff: He has clearly shown his prowess in Numbani, recently. So… I think he might be a little OP (overpowered). We will see what happens.
Jeff: Doomfist would purely be ranged attacks. I think.
Geoff: A sniper of some kind?
Jeff: Yes. Sniping, and then I think magic. I think, magic and ranged attacks.
When asked who will be the next character released in Overwatch, they evaded the answer, but joked they plan a 4-year solving ARG. Promised there won’t be ARGs. However, there will be cool information soon on who the next hero will be.
It might be a coincidence, but Reddit went bananas recently over some possibly unintentional leak found in the Overwatch PTR logs after a client crash, which revealed the following text:
The Overwatch PTR quickly got a small patch update that removed the Doomfist / Summer Games text. Some people speculate that Doomfist is in internal testing and that somehow that string of text was forgotten and not removed for the Public PTR. So, it is in the air whether we will have a Doomfist reveal in the next couple of weeks for the Summer Games event.
Last year, Blizzard Entertainment launched the 2016 Summer Games event: LúcioBall on August 2, 2016. We will have to wait only 36 days if Blizzard plans to launch the Summer Games event around the same date this year.
A few days ago, D.va VO actress Charlet Chung teased an announcement for Friday, June 23. The announcement is that Charlet Chung and Lucio VO actor Jonny Cruz are guests at the 2017 Anime Expo in Los Angeles through July 1-4.
2017 ANIME EXPO SPECIAL GUESTS
Voice actors Charlet Chung and Jonny Cruz to join AX 2017! Find them at booth #2438 in the Exhibit Hall, where they will be doing autograph sessions throughout the weekend. Please follow them on social media for more updates about their activities at AX 2017!
Charlet Chung is a Japanese/Korean-American television and film actor who is also the voice of D.Va from Blizzard Entertainment’s OVERWATCH and Seraph from CALL OF DUTY: BLACK OPS III. Her extensive list of on-screen credits include appearances on truTV’s FAMELESS, Netflix’s GRACE AND FRANKIE and FreeForm’s MYSTERY GIRLS, just to name a few. Charlet is also a series regular on an upcoming animated series as well as a main character in 4 video games that are releasing throughout the year.
Jonny’s passions led him to start his career in Dallas Texas, landing him some fun direct to DVD action movies (Walking Tall: Long Justice, Missionary Man) and early TV appearances (Prison Break). He produced and directed his first feature film (Small Timers) and many online series before moving to LA. Since living in LA he has made his way into television (Matador, The Closer, NCIS: Los Angeles) and voice over (Overwatch as Lucio, Hitman, Hero’s of the Storm, Prototype 2, Stinky and Dirty). He is Currently working on a few new VO titles and is a Producer at Facebook | Instagram
Anime Expo will run from July 1 through July 4, 2017 at the Los Angeles Convention Center, with Pre-Show Night on June 30, 2017. To purchase passes for Anime Expo, please visit http://www.anime-expo.org/registration/
Charlet Chung also visited Blizzard Entertainment and shares a video of her visit. In the video, Jeff Kaplan is caught red handed saying: “It’s past my bedtime. Please don’t tell my mommy.” — oh wait, he meant: “GG EZ.”
Blizzard Entertainment and Razer recently partnered up to license Overwatch gaming headsets.
“Razer™, a world leader in connected devices and software for gamers, and Blizzard Entertainment, developer and publisher of some of the industry’s most epic games, today announced a full suite of Chroma-enabled PC gaming peripherals based on Blizzard’s upcoming team-based shooter, Overwatch™.
Set in an all-new Blizzard game universe, Overwatch is a 6v6 first-person shooter featuring a vibrant cast of heroes, each with his or her own unique arsenal of weapons and abilities. As part of its official Overwatch gaming peripheral collection, Razer is enhancing the award-winning DeathAdder Chroma gaming mouse, BlackWidow Chroma keyboard and Goliathus Extended mouse mat with Overwatch game elements on the hardware.
Gamers playing with the Razer BlackWidow Overwatch gaming keyboard will also experience dynamic Chroma lighting effects that change based on in-game action, including displaying a hero’s signature color (also available on the Razer DeathAdder Overwatch gaming mouse) and showing indicators for the hero’s abilities, cooldowns, and Ultimate ability readiness—all displayed in real time via Razer Synapse.*”
Power up your audio experience in Overwatch with the Overwatch Razer ManO’War Tournament Edition analog gaming headset. Designed for comfort over hours of play, this full-sized headset includes a fully retractable mic with inline volume controls. Team chat is an integral part of Overwatch, and the Overwatch Razer ManO’War TE makes it a breeze to keep the lines of communication clear in the heat of battle.
Powered by extra-large, high-quality drivers, the Overwatch Razer ManO’War TE ensures audio cues like McCree’s Deadeye or Lucio’s Sound Barrier are heard with pinpoint precision so you can react accordingly. Critical moments like these are what make the difference between victory and defeat, so you want to make sure that you’re going into the fight with the right gear.
Frequency response: 20 Hz – 20 kHz.
Impedance: 32 Ω ¬ at 1 kHz.
Drivers: 50 mm, with Neodymium magnets.
Inner ear cup diameter: 60 mm / 2.36 in.
Connection type: analog 3.5 mm.
Cable length: 1.3 m / 4.27 ft plus 2m / 6.6 ft splitter adapter.
Razer Overwatch BlackWidow Chroma
The Razer BlackWidow mechanical gaming keyboard was first launched in 2010 and quickly became one of the most popular and highest selling gaming keyboard worldwide, making its mark as the primary choice for esports athletes.
Four years later, the Razer Mechanical Switch was introduced, giving the Razer BlackWidow an even greater advantage with one of the world’s first mechanical switch designed from the ground up specifically for gaming. This enabled Overwatch Agents to take their skill to the next level with more speed and precision than ever before. By redefining the limits of performance, this elite mechanical gaming keyboard left the competition in the dust, even faster than before.
Razer™ Mechanical Switches with 50g actuation force
80 million keystroke life span
Razer Chroma™ backlighting with 16.8 million customizable color options
Razer Synapse enabled
10 key roll-over anti-ghosting
Fully programmable keys with on-the-fly macro recording
Gaming mode option
Braided fiber cable
Approximate size: 475mm/18.72” (Width) x 171mm/6.74” (Height) x 39mm/1.54” (Depth)
Approximate weight: 1500g/3.31lbs
Razer Overwatch DeathAdder Chroma Gaming Mouse
The Razer DeathAdder Chroma is equipped with a 10,000dpi optical sensor, capable of mouse movement speeds of up to 300 inches per second* and 50g acceleration. This means you can move it at either fast or slow speeds, and it will always respond onscreen with exacting accuracy and the organic fluidity only possible with an optical sensor.
Together with the incredible amount of technical tracking data provided by Razer Synapse: Stats and Heatmaps, this allows you to tweak the Razer DeathAdder Chroma to your individual play style and improve your accuracy by leaps and bounds.
Ergonomic right-handed design with textured rubber side grips
10,000 DPI optical sensor
Razer Chroma™ lighting with 16.8 million customizable color options
Razer Synapse enabled
Five independently programmable Hyperesponse buttons
On-the-fly sensitivity adjustment
Up to 300 inches per second*/50g acceleration
Gold-plated USB connector
Seven-foot, lightweight, braided fiber cable
Approximate size: 127mm/5” (Length) x 70mm/2.76” (Width) x 44mm/ 1.73” (Height)
Approximate weight: 105g/0.23lbs
Razer Overwatch Goliathus Gaming Mouse Pad
Engineered to exceed the exacting demands of the world's top Overwatch Agents, the highly-adaptable Razer Goliathus is optimized for all mouse sensitivity settings and sensor types, rubber base for secure grip on smooth surfaces.
Slick, taut weave for speedy mouse movements
Pixel-precise targeting and tracking
Optimized for all mouse sensitivities and sensors
Highly portable cloth-based design
Anti-fraying stitched frame
Anti-slip rubber base
Approximate dimensions: Thickness of all Goliathus Mats is 3mm / 0.12"
Width x Length(Extended): 294mm x 920mm / 11.57" x 36.22"
The newest Overwatch PTR is up with a small handful of quality of life features for players, such as a Game Browser, the new Highlight system, custom reticle options, and enhanced Loot Boxes.
The Loot Boxes system will now decrease the amount of duplicates to make sure you get better chances. Start stacking loot boxes, and don’t open them until this patch goes live.
The Highlight system got a major update saving them for 24 hours, and allowing you to press a button to save player-generated highlights into a subfolder named “Recently Captured.
The Game Browser got an UI update allowing you to browse player-custom maps, and to filter or refresh the list. You can also enter a game as spectator. There can be up to 12 people in the game (including spectators).
The Custom Reticle give you a real-time preview of changes chosen for your reticle. You can now change the thickness, width, center gap, opacity, dot size, and dot opacity. The Reticle color selector option in the live servers only have 7 colors to choose from. The new one in the PTR 1.13.0 offers 13 color options to pick from. Watch the video below to see this feature.
We always want the experience of opening an in-game loot box to feel exciting and rewarding, and in our latest patch we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates players will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits players will receive from loot boxes. On average, players should be earning just as many credits, if not slightly more, from loot boxes than they did prior to these changes.
To help us test this update, all players who log in to the PTR this patch cycle will receive five (5) PTR Loot Boxes. These are standard loot boxes that will only be available on the PTR. Any items earned from loot boxes or unlocked via credits on the PTR will not transfer over to your live account.
New Highlight Options
Our highlights system has received several major updates:
The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as "Today's Top 5"—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).
Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.
With the above, players can now record any of their "Top 5" or "Recently Captured" highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60 FPS for Windows 8 or higher operating systems, and up to 1080p on Windows 7.
Custom Games and Game Browser
Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games
Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons
Added ability to create customized reticles
Reticle options can be found under the "Controls" tab in the "Options” menu (click the "Advanced" expander under the "Reticle" heading)
Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them
Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces
Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed
Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
Fixed a bug that allowed Sombra to take damage after activating her Translocator
Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis
Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range
Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries
Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug that prevented text from wrapping in the Report Player text box
D.va voice over actress Charlet Chung posted on her Twitter page an enigmatic tease. On Friday, June 23 something will be revealed. The only other significant clue is her image which shows the Overwatch logo at one of the Blizzard Entertainment hallways, and the hashtag #Hype.
Personally, I can only think of a few possible features that might qualify as a content reveal:
cinematic reveal (i.e. The Last Bastion, Sombra’s Infiltration, or Winston’s Recall)
Digital Comic Book
New Special Event (i.e. Uprising)
All of the above?
Outside those parameters, it is hard to imagine a VO actor could possibly know for certain something Blizzard Entertainment is planning to do unless she was part of the project in question and authorized to comment and share in public about her participation in an Overwatch project in as secretive and limited fashion as possible.
Maybe it is not about game content, but instead a reveal of her public appearances schedule for 2017-2018 convention events? Then … “Sneak peeks all week” … daily updates? Hmm.
This tease certainly stirs some hype. Who doesn’t love countdowns? Friday, June 23!
Curious that it is none of the things you would expect. However, in the video below, both Lucio and D.va actors answer a question from a fan: “Will you ever come to Portugal to a Con (Convention) or something? D.va responded caressing her hair, and playing coy.
D.va: We are excited about one that hasn’t been announced yet. Lucio: Which we won’t say here. D.va: We are not allowed to. Lucio: But we will say in the future. D.va: Oh, yea! Lucio: So stay stuned, but we can’t say
Considering BlizzCon 2017 was announced already, this one seems intriguing.
Anjali Bhimani (voice of Symmetra) shared a video in her YouTube Channel showing most of the Overwatch’s voice actors dancing like their game counterparts. Among them are Roadhog, McCree, Lucio, Sombra, Symmetra, Pharah, D.va, Mei, Widowmaker, Orisa, Tracer, Mercy, Winston, Torbjorn, Genji, and Zenayatta.
If you want any of the Overwatch Anniversary Skins your time is now while the Double XP Weekend promo lasts. It ends today or probably until server resets in Pacific Time. In the past couple of days I have gone up 25 levels (25 loot boxes). Takes about two games per level. So hurry and grab any of these cool skins!
As a fan of the Overwatch lore, one of the things I would really love in the game is the opportunity to explore each map to find interactive elements that could provide further information and lore about the world.
Outside the game, there have been transmedia elements in the past… like Amomentincrime.com, and lumerico.mx (Before Sombra was announced), as well as the Atlas News webpages in the official website.
Inside the game, sure, there is a news ticker in Numbani, there are Atlas News feeds in monitors throughout Volskaya Industries, and there are newspapers on the ground in Dorado and King’s Row. Sadly, those are not updated so often, which I consider to be a waste of potential. On top of that, there have not been interactive elements in the game to expand the universe.
Nevertheless, perhaps the Overwatch Creative Team is preparing to change that stance in big ways. There is evidence in the new Horizon Lunar Colony map that points in this direction. The Overwatch developers have added interactive elements in this map. It is not like the jump pad in the Oasis map (which I consider the first interactive element in the game). No. This one in the Horizon Lunar Colony is different.
When you are in the Attack team’s base: The Observatory, if you stand near the telescope’s eyepiece and press the “R” key in your keyboard, you will trigger a video clip that represents your character looking through the telescope. The telescope is aiming at Spain. It seems baby Winston set the telescope there searching for locations where to land his space rocket. It has a few potential landing spots marked, and Watchpoint: Gibraltar is one of them.
When the video clip plays, your character talks a short phrase. Each is unique, so Blizzard had to customize all 24 heroes’ audioclips.
Interactive Elements Wishlist
The telescope is not the only interactive element. To the right of the telescope is a giant yellow button or pad. When you stand on it, the massive Observatory outer-door opens wide or closes back to its original position. That’s less exciting, but still a cool thing if future maps can reveal hidden things by moving doors like that. There’s plenty of potential with things like that.
For example, with the help of a friendly player you could potentially operate a crane to move a player from the ground to a higher area. Maybe you could stand on a pad or click a button to open a door to gain access to a shortcut, or to a high-ground ledge (especially in a pyramid map). Indiana Jones or Tomb Raider style.
In the lore side of interactive elements, there are many monitors in various maps that scream for attention. In The Horizon Lunar Base, some monitors have buttons A and B which are not interactive. It would be nice to press A, and have the screen actually play video clips of some of the scientists, and the specimens — to learn what exactly was going on before the hominid rebellion.
In Numbani, it would be nice to see one of the monitors showing Atlas News reporting what happened at the airport, and actually see Doomfist punching the robots and cratering the wall.
In Antarctica, we should be able to interact with the monitors to access audioclips and videoclips of the crew as they are studying the weather anomaly near their base.
Of course, this shouldn’t be available in Play Mode or Competitive Mode (to prevent people from going AFK too often) — but make them available in Custom Games, where you can solo explore the maps for as long as you wish.
Telescope Interaction Video
This video shows you what all 24 heroes say when they interact with the telescope to view Spain from the moon. Note: Only Bastion and Winston have audioclips missing in the PTR.
With the introduction of the Horizon Lunar Colony map (now on PTR), Blizzard Entertainment also enabled a new Arcade Mode map: Low Gravity 6v6 — and it is ubber-fun! The Horizon Lunar Colony map only has one small area that is low-gravity, and it is kinda a shortcut in the moon outdoor.
However, this new Arcade Mode lets you play any map in Low Gravity. The video below shows you Winston in Volskaya Industries with Low Gravity. Considering Winston already has a long leap, with low gravity it is just ridiculously fun to jump over tall arches, and jumping across the map to escape toward a health pack.
Winston’s Tesla Cannon also guarantees multiple kills as enemy players are not able to flee, or run away while floating down once they are airborne.
The Horizon Lunar Colony map presents various chokepoints, high-ground catwalks, and entry points into the objective allowing strategic attacks to take out the enemy. By far the best Assault maps compared to the other Assault maps: Hanamura, Temple of Anubis, and Volskaya Industries.
If you haven’t visited the Overwatch PTR, hopefully you enjoy these videos. Don’t forget to subscribe to our YouTube page.
Blizzard Entertainment posted a new transmedia article from the point of view of Atlas News, which reports that Horizon Lunar Colony’s database and monitoring systems are still up and running, but Lucheng Interstellar has not been able to reestablish contact with its communication array.
Lucheng Interstellar, however, shared the last email logs leading to the final moments before losing communication with the Horizon Lunar Colony.
For the first time in years after Horizon Lunar Colony went offline, new information has been revealed as to the fate of the program.
At a press conference today, Lucheng Interstellar revealed the surprising fact that the colony’s databases and monitoring systems are still up and running this day. While no direct communication has been established with the facility, the company has successfully retrieved personnel logs sent days and moments before the base lost contact with earth. Below are some of the transmissions Lucheng shared.
Lucheng Interstellar has released its first image of the colony's still-operating integrated monitoring systems. A Lucheng spokesperson told Atlas News the connection is unstable, but the company is working around the clock to gather new information.
Blizzard Entertainment deployed Overwatch Patch 126.96.36.199 introducing the First Anniversary Seasonal Event with 100 rewards themed around the anniversary, and 3 new Arcade maps: Castillo, Necropolis, and Black Forest.
New Seasonal Event: Overwatch Anniversary
We are raising our glasses to toast the 30 million heroes who have answered the call to join us in Overwatch! From now until June 12, players can collect more than 100 Anniversary-themed rewards, and play three new Arena maps in the Arcade — all in celebration of our first year fighting for the future together. Put on your finest skins and join us for the festivities!
New Standard Loot Box Items
In addition to new items in the Overwatch Anniversary event, we are also adding new goodies to our standard loot boxes. Sombra, Orisa, and Tracer are all getting brand new emotes, and Reaper picks up several new unlocks based on the infamous shrug from the recent Uprising Comic.
Blizzard Entertainment launched the new website: OverwatchContenders.com. Overwatch Contenders is the new development league for aspiring Overwatch League professionals kicking off this summer in North America and Europe. Each region will get a prize pool of $50,000.
A Foundation for Greatness
Introducing Overwatch Contenders
While preparations for the Overwatch League are busily underway, we know that the future stars of the league are out there, training hard and looking to make their mark. That’s why we’re creating opportunities now for players across the competitive spectrum to prove themselves in glorious combat, from the solo-queue superstars to the established tournament veterans.
Blizzard is excited to announce Overwatch Contenders—the development league for aspiring Overwatch League professionals, kicking off this summer in North America and Europe. Over the first year of organized Overwatch competition, we’ve seen an incredible exhibition of skill at Overwatch APEX in South Korea, the Overwatch Pacific Championship in the Asia-Pacific region, and the Overwatch Premier Series in China. It’s time to bring that level of competition to the West.
If you and your team have what it takes to compete with the best in the West, Overwatch Contenders is your chance to shine. To find the top teams on the North American and European servers, Season Zero of Overwatch Contenders will be an open signup, online-only qualifier to determine the top eight teams in each of those two regions. Each of these tournaments will have a prize pool of USD $50,000.
In North America, Season Zero’s top six teams will be joined by APEX participants Envy and Rogue for six weeks of round-robin play in Overwatch Contenders Season One. The top four teams will advance to an offline playoff bracket, where they will fight for their share of USD $100,000. Across the Atlantic, the top eight European teams from Overwatch Contenders Season Zero will also play in a six-week regular season for Season One. The four teams that rise to the top will be playing for a slice of a USD $100,000 prize pool in their own offline playoff bracket.
Of course, there is more than cash on the line—with organizations looking to fill their rosters for the launch of the Overwatch League, all eyes will be watching this summer’s competitive showcase.
Once Overwatch Contenders is underway, up-and-coming teams will have additional opportunities to demonstrate their prowess via the Overwatch Open Division. This tournament series will take place in select regions around the world, and in 2018, will offer emerging teams a path to Overwatch Contenders seasons in each region. If you are Masters rank or higher, and you dare to see where your Overwatch skills can take you, then stay tuned for more information on Open Division signups.
For now, though, assemble your roster in North America or Europe and head to OverwatchContenders.com for more information and to register your team.
Overwatch Contenders Season 0 Schedule:
May 22: NA & EU team registration opens
June 2: NA team registration closes
June 3-4: NA Open Qualifier
June 9: EU team registration closes
June 10-11: EU Open Qualifier
June 17: EU Group Stage
June 18: NA Group Stage
June 24: EU Group Stage
June 25: NA Group Stage
July 1: EU Playoffs (Quarterfinals, Semifinals and Finals)
July 2: NA Playoffs (Quarterfinals, Semifinals and Finals)