Overwatch Nominated for 2017 New York Game Awards

On January 19, 2017, the New York Game Awards will reveal the winners. Blizzard Entertainment’s Overwatch video game has been nominated for a couple Award categories including:

  • Best Game of the Year
  • Best Music in a Game

The New York Game Awards Ceremony will be held from 7:30 PM – 10:00 PM EST at the following venue:

Abrons Arts Center
466 Grand Street
New York, NY 10002

Tickets for the event can be purchased (while they last) here, at a suggested donation of $20 going forth toward their scholarship fund. The cost also includes attendance to the After Party reception.

Overwatch PTR: Roadhog Hook 2.0, Plus Emote and Voice Line Wheel

The latest 1.3GB PTR Patch 1.7.0.0.33835 introduced the new Roadhog Hook 2.0 which corrects the overpowered transdimensional pulling of heroes without line of sight.

  • Roadhog can now hook and shoot to kill Ana and Mei more effectively.

  • Sombra was buffed. She is more viable against Dva now

  • Dva armor reduced. Dies faster. Probably to force Dva to rely on her shield ability more often

  • Ana’s grenade does more damage to enemy heroes, but her heal amount seems to have decreased for friendly tanks

  • New Wheel which allows players to choose and keybind 4 emotes, 4 Sprays, and 4 voice lines

Check out the video to find out how it works, and how to set it up.

 

Emote & Voice Line Wheel

This video shows how to find and setup your 4 Emotes and 4 Voice Lines.

 

Roadhog Hook 2.0

A player and I joined a custom game to test the Hook 2.0 against each other. There is a drastic difference hooking people through walls. It is a bit more difficult now to hook a player from a second floor, but can be done less frequently. The player was able to hook me into oblivion as he jumped off a cliff.

 

Roadhog Hook 2.0 Coming to Overwatch PTR

Geoff Goodman posted in the official forums that the Roadhog Hook 2.0 revamp is coming to the Overwatch PTR possibly this week (or the next) to address the line of sight issue that has been plaguing the game for such long time. Basically, Roadhog is able to hook a hero even if he can’t see the hero. Just aim toward the last spot you saw an enemy player and he insta-hooks him transdimensionally without line of sight.

The hook revamp will now correct this issue, and roadhog will need line of sight in order to hook a player. Symmetra recently got a 2.0 ability revamp, but still needs some refinement. Right now, Symmetra is able to melt 5 players with her main ability. Hopefully, we get to see a nerf for that too.

Coming soon! In fact we plan to have it up on the PTR asap (might be this week).

For a bit of tldr; for what the changes are:

Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.

Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.

Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.

Overall these changes will likely make Roadhog a bit weaker, but we’ll evaluate his performance once we get people playing him and make adjustments as necessary. — source

 

Got my second Golden Weapon in Overwatch

I have played Overwatch since Technical Alpha started, and love the game. After launch I wasted a bit of time in Quick Play, but then shifted my focus in Competitive Play.

I am not exactly a Pro Gamer, nor an expert considering how many hours I have played in Competitive Play. I mostly play for fun, and do Competitive to earn Competitive Points for the golden weapons.

So far, I have gathered two golden weapons, and have a 57% win ratio with Junkrat. I also play Lucio and Mei (mostly in Lijang Tower and Nepal). When required, I also play Pharah, Soldier: 76, Winston, Torbjorn, and Mercy.

How do you fair so far? Why do you play or not play Competitive? What are your goals or priorities in Overwatch? Answer below using your facebook or twitter login, or reply at the following Twitter page.

 

Overwatch Developer Update: 2016 Year In Review

To wrap up 2016, Jeff Kaplan published a new Developer Update video with a recap of all the content released throughout 2016, but also provided a roadmap or glimpse into what we should expect in the first quarter of 2017. Some of it is coming as early as January-February range, and while some of his glimpses into the future were vague, they were enough to figure out that some of this content might be revealed at PAX East on March 10-12.

 

The Overwatch Winter Wonderland Review

Blizzard Entertainment released the Overwatch Winter Wonderland patch for the holidays, and it will be active throughout December 13 until January 2. The lobby screen has been changed to this:


 

There is a total of 100 new items in the Winter Wonderland event:

  • 23 new voicelines
  • 2 Highlight Intros: Symmetra and Widowmaker
  • 13 new skins
  • 7 new Victory Poses
  • 3 new Emotes: Mei, McCree & Zarya
  • 51 new Sprays
  • 2 Winter-themed Maps: Hanamura and King’s Row
  • 19 new Player Icons

Overwatch wins The Game Awards 2016 Game of the Year

Overwatch was nominated for various categories in The Game Awards 2016, and won a good chunk of them, including:

  • Best Multiplayer Game
  • Best Esports Game
  • Best Game Direction
  • Game of the Year

the-game-awards-2016-overwatch-jeff-kaplan

You can watch at (2:21:47) when Jeff Kaplan picked the Best Game Direction award.

Jeff Kaplan: I am Jeff, one of the guys from the Overwatch team. On behalf of everybody on the Overwatch Team, it is an extremely big honor to be recognized by everyone who spoke of for this award. We thank you very much. The entire team was so passionate about creating a game about heroes, and when we started off we were really a small team, and we had this idea of larger than life people, people we wanted to inspire to be some day; and early on that was people like Tracer, and Winston, and Zarya, and these characters that were bright and hopeful; but as we got into the beta, the open beta and then launch, the real heroes turned out to be our community, our amazing players, our reddit is one of the most amazing reddits there is. We love our Twitch audience, keep them out for Harambe always, we love our Facebook, our Twitter, you guys are amazing to us. Each one of you, the pro Genjis, the support mains, the people not watching because they are placing in Season 3 right now, this is your award and we thank you on behalf of everyone at Blizzard. Thank you so much!

At the end of the event, Overwatch was pronounced GAME OF THE YEAR (02:50:15).

Ray Gresko: Thank you everyone who voted for our game. Overwatch has been created by an incredibly talented and passionate team, and I am so happy to see that this reward acknowledges all their efforts over the last few years. While we have been very happy with how the game has been received, we are also extremely proud that this game, and the world that we are building has a message, and it is a message about heroism, it is a message about diversity, it is a message about a great and positive and hopeful future; and these are all things that we really believe and everyone needs a little bit of it right now; and we are not done yet. We have got a lot further to go. On behalf of the Overwatch development team, and everyone at Blizzard that helped this game happen, thank you so much.

 

Overwatch: The Best Competitive FPS in Modern History

I’ve been a PC and console gamer for years. In this time, I’ve seen the popularity of first-person shooters come and go. Earlier this year Blizzard released Overwatch, and has it taken the gaming community over by storm. Let’s discuss some of the reasons that this is one of the greatest FPS games released in the last decade.

overwatch-esports-marcus-williams

Multiple Characters To Choose From

Blizzard knocked this feature out of the park. With 22 characters to choose from, you’re sure to never get bored of one play style. Every character has their own unique set of moves and abilities, making certain heroes vital for specific roles. You can choose Reaper or Tracer, and flank around your enemies in order to aggravate them from behind. If you’re a sniper, Widowmaker or Hanzo are perfect for you. This game even features full support or healing heroes, like Lucio or Mercy. As a healer, you can viably play the game just taking care of your team members, keeping them alive for the round.

Easy to Learn, Hard to Master

Overwatch can be picked up by a complete novice, and learned relatively quickly. This isn’t a war simulator, it’s a fast-paced objective based FPS that promotes team effort. Although the skill ceiling is high, almost anyone can pick up a keyboard and mouse (or gaming controller) and learn the few buttons associated with being dangerous on a map. The beauty of this game lies in the mechanics of the objective-based rounds. You could have a large impact on your team winning a round, without ever firing a single shot. Borrowing from the well-known Team Fortress 2, maps and objectives require you to capture points, defend them, or defend/push a point. Although it is easy to learn, it can be very challenging when reaching the higher skill levels. Overwatch has a rising competitive scene, that’s been making waves in professional gaming.

Blizzard Support

We all know Blizzard from World of Warcraft or Hearthstone – they’re known for their quality-produced games, and the willingness to back their product for years. By playing Overwatch, you know that you’re going to be playing a fair, fun, bug-free FPS that’s going to be updated regularly. That’s huge, considering the fact that nowadays games can come and go overnight. Blizzard has already released a few free updates, which include two new characters, maps, and game modes. This game runs beautifully on any moderate gaming PC, as well as consoles. On a gaming PC, a 1080p resolution at 60 FPS is pretty easy to achieve.

Overwatch isn’t going to compare with Unreal Tournament or Quake in terms of speed, or ARMA for realism – but it does promote a fast play style with several characters in order to capture a point or reach an objective. This makes the game incredibly easy for someone to pick up, learn, and have some fun. If you love first-person shooters, multiplayer games and objective-based maps, make sure you get a copy of Overwatch today.