Welcome to the world of Overwatch! This handbook is the perfect introduction to the scientists, soldiers, and adventurers who make up the Overwatch roster, from the time-jumping Tracer to the super-smart, genetically engineered gorilla Winston. You’ll discover each hero’s story and which unique abilities and weapons they bring to the battlefront. Then learn about the Omnic Crisis and how humanity restored peace, and get to know the awesome environments that make up the Overwatch landscape.
There’s a poster you can hang on your wall, too!
Age Range: 12 and up Grade Level: 7 and up Paperback: 112 pages Publisher: Scholastic Inc. Release Date: January 31, 2017 Language: English ISBN-10: 1338112805 ISBN-13: 978-1338112801
Game Informer interviewed Michael Chu (lead writer) and Aaron Keller (assistant game director) to discuss details of the Oasis Map in Overwatch. Oasis was inspired by several research photos of cities of Irak. They explain the design process for the three areas of the map: the Garden, the City Center, and the University.
The latest 1.3GB PTR Patch 188.8.131.52.33835 introduced the new Roadhog Hook 2.0 which corrects the overpowered transdimensional pulling of heroes without line of sight.
Roadhog can now hook and shoot to kill Ana and Mei more effectively.
Sombra was buffed. She is more viable against Dva now
Dva armor reduced. Dies faster. Probably to force Dva to rely on her shield ability more often
Ana’s grenade does more damage to enemy heroes, but her heal amount seems to have decreased for friendly tanks
New Wheel which allows players to choose and keybind 4 emotes, 4 Sprays, and 4 voice lines
Check out the video to find out how it works, and how to set it up.
Emote & Voice Line Wheel
This video shows how to find and setup your 4 Emotes and 4 Voice Lines.
Roadhog Hook 2.0
A player and I joined a custom game to test the Hook 2.0 against each other. There is a drastic difference hooking people through walls. It is a bit more difficult now to hook a player from a second floor, but can be done less frequently. The player was able to hook me into oblivion as he jumped off a cliff.
Geoff Goodman posted in the official forums that the Roadhog Hook 2.0 revamp is coming to the Overwatch PTR possibly this week (or the next) to address the line of sight issue that has been plaguing the game for such long time. Basically, Roadhog is able to hook a hero even if he can’t see the hero. Just aim toward the last spot you saw an enemy player and he insta-hooks him transdimensionally without line of sight.
The hook revamp will now correct this issue, and roadhog will need line of sight in order to hook a player. Symmetra recently got a 2.0 ability revamp, but still needs some refinement. Right now, Symmetra is able to melt 5 players with her main ability. Hopefully, we get to see a nerf for that too.
Coming soon! In fact we plan to have it up on the PTR asap (might be this week).
For a bit of tldr; for what the changes are:
Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.
Overall these changes will likely make Roadhog a bit weaker, but we’ll evaluate his performance once we get people playing him and make adjustments as necessary. — source
I have played Overwatch since Technical Alpha started, and love the game. After launch I wasted a bit of time in Quick Play, but then shifted my focus in Competitive Play.
I am not exactly a Pro Gamer, nor an expert considering how many hours I have played in Competitive Play. I mostly play for fun, and do Competitive to earn Competitive Points for the golden weapons.
So far, I have gathered two golden weapons, and have a 57% win ratio with Junkrat. I also play Lucio and Mei (mostly in Lijang Tower and Nepal). When required, I also play Pharah, Soldier: 76, Winston, Torbjorn, and Mercy.
How do you fair so far? Why do you play or not play Competitive? What are your goals or priorities in Overwatch? Answer below using your facebook or twitter login, or reply at the following Twitter page.
To wrap up 2016, Jeff Kaplan published a new Developer Update video with a recap of all the content released throughout 2016, but also provided a roadmap or glimpse into what we should expect in the first quarter of 2017. Some of it is coming as early as January-February range, and while some of his glimpses into the future were vague, they were enough to figure out that some of this content might be revealed at PAX East on March 10-12.
Blizzard Entertainment recently revealed the first Overwatch LGBT hero, and it is none other than the Overwatch flagship hero: Tracer, which is seen in the latest Overwatch Comics: REFLECTIONS, being kissed by another woman.