Roadhog is a very sturdy tank that can take heavy damage and heal himself. Use Chain Hook to pull vulnerable heroes close then blast them with your Scrap Gun. RoadHog can push the entire enemy team away from a map objective in addition to dealing damage.
Real Name: Mako Rutledge, Age: 48
Occupation: Enforcer (formerly), Bodyguard
Base of Operations: Junkertown, Australia (formerly)
Junkrat uses a variety of explosives to wreak havoc on the battlefield. Use the knockback from your own Concussion Mine to quickly reposition yourself. RIP-Tire can devastate a group of enemies if they don’t destroy it first.
D.Va pilots a heavily armored tank with a Defense Matrix that can destroy enemy projectiles. Use Boosters to reposition quickly, then attack with your short range Fusion Cannons. After ejecting, fight using your Light Gun so you can call another mech to you.
Genji is a nimble offensive hero that can leap, climb walls, and dash in and out of combat. Use deflect to turn the power of enemy attacks against them. When Genji unsheathes his dragonblade, his strikes deal massive damage at close range.
“Even if I sacrifice my body, I will never sacrifice my honor.”
The latest beta patch 27001 introduced the Loot Box feature. Every time a player levels up, a Loot Box is earned. You will see the following alerts:
To view what is in your Loot Box, you must leave the team and go to the lobby. There you will see the Loot Box option in the left menu. So far I have seen the following items earned through the Loot Box:
The Overwatch Settings Options got an overhaul after the prolonged xmas vacations with beta patch build 27001.
In Display Mode you can play as Full Screen, Windowed Mode or Borderless Windowed. Additionally, a highly requested feature that Blizzard Entertainment listened through community feedback is now implemented: Field of View — which has a slider going up to “103.”
FPS has three options to limit the frames per second: No Limit, Display, or 30 FPS.
One of the new features in Overwatch is the Career Profile at the lobby which offers a lot of statistics and filters. The Career Profile is divided in three tabs: Overview, Statistics and Player Icon (Avatar).
The Overview shows statistics data of all your hero characters in two ways: General Stats and Comparison.
1. General Stats sums all of your heroes’ overall data: Eliminations, Final Blows, Objective Kills, Objective Time, Damage Done, Healing Done, Deaths and Solo Kills.
2. Hero Comparison lets you filter statistics data in a way that you can compare all your heroes by a specific stat. For example, if you choose “Eliminations” from the filter dropdown menu, you will see all your heroes from most Eliminations to least.
Overwatch Beta is back online after its xmas vacation, with a lot of new goodies and features, as well as hero balances. The objective defense feels more brutal than it used to, and I think that’s partially due to the removal of Bastion’s shield. Before the xmas break, Bastion was literally one of the top defense factors with only a few counters: Tracer could teleport its way behind Bastion, Reaper could do the same, and later on D.va or Genji. Other than that it was nigh impossible to get through a checkpoint with Bastion turreting down anything that moved.
Now Bastion lost the shield that made objective defense so much smooth (and why not? unfair). Instead, Bastion can no rotate on its axis 360 degrees to attack those coming from behind — something you couldn’t do before when Bastion had the shield. Now Genji, Widow Maker and Zenyatta feel better suited to take down Bastion from a safe distance. If Bastion is in a corner or in a out-of-view angle, maybe Reaper and Tracer for close range.
In the beginning of this video, you will see most of the new features, which I plan to showcase in an upcoming article.
The long wait is over. Overwatch Closed Beta Returns February 9th with two new maps, a new game mode and a progression system. Press the closed beta button below to opt-in if you haven’t yet for a chance at joining closed beta. Follow us on Twitter and Facebook for our gameplay videos once beta starts.
Get ready for your next objective, heroes—the Overwatch Closed Beta returns February 9!
Since the last round of testing, our technicians back in Winston’s lab have been hard at work analyzing field data and building out several new features and updates, including:
An all-new progression system
Two new maps, including a new game mode
Several hero balance updates
And a variety of Private Game updates, including full A.I. matches
Closed Beta testers will have a chance to check out all of these changes and more as soon as the game returns to active duty next week. Stay tuned for additional details about what’s new in the Overwatch beta, as well as official patch notes.
As a reminder: If you had access to the Closed Beta before the break, you will continue to have access during this next phase of testing. With so much new content available, we’re also looking to recruit more players to help us get an even wider range of perspectives and feedback—so if you’re interested in participating, make sure to opt in!
The Overwatch Closed Beta will be coming online in the Americas and Europe gamplay regions on February 9, and will be launching in the Asia gameplay region on February 16. To learn more about which parts of the world are associated with each of our gameplay regions, click here.
Jeff Kaplan posted a status report about the Overwatch Closed Beta. The team’s goal is to bring the servers back online maybe around mid-February. However, no ETA or date set in stone. Things can change, and there might be last minute bugs preventing them from pushing the patch for download.
On the other hand, the team has listened to player feedback, and they have decided to make a few changes. The most notorious one is adding a new game mode.
Happy 2016 Everyone!
It’s been a while since we’ve chatted, so I wanted to provide a quick update on the status of the Overwatch Closed Beta.
When we brought the Closed Beta offline last December, we did so with the intent to use the downtime to address player feedback, work on some core features (like progression!), and adjust the balance of the game. Our goal was to have all of that work completed before bringing the Closed Beta back online, and our hope was to have that goal complete by middle to late January.
While progress has been great and the team has been working super hard to get everything implemented on time, we’re not quite ready to bring the Closed Beta back online just yet. We’ve been pretty open about the fact that we could slip into February from the beginning, but a big reason for this delay is that we really wanted to add one more big feature to the next beta patch.
After looking through all of the feedback from last year, one of the things we noticed players consistently mentioning was their desire for more game modes in Overwatch, in addition to Point Capture and Payload. Without getting into specifics, we are working on a new game mode. And we’re very excited about it! And we have some great new maps to support it, too, but we need a little more time to get everything just right.
Rather than try to rush a beta patch out this month (which would mean the new game mode would have to be put off), we’re going to take a few extra weeks before bringing the Closed Beta back. By doing so, we can make sure we can include the new game mode along with the new maps. This will also allow us to do some additional polish to the game’s progression and reward system. Though all these features will still technically be a work-in-progress during the beta, we’d like them to be at a certain quality bar before releasing them for testing.
This was an easy choice for us to make, and hopefully this post can help you understand why we made it. I don’t have an exact date for when the Closed Beta will resume, but right now we’re looking at mid-February (and we don’t intend to slip out of February). We’ll do our best to provide at least one week’s notice before we’re ready to get this beta party started again, so definitely keep an eye on our official channels.
We love making this game with you guys. It’s been so much fun and you’ve been incredibly supportive of us. Thank you all so much for your patience and we hope to see you in-game soon! — source