Doomfist is finally live in the latest Overwatch Patch. However, only enabled in Arcade Mode and Quick Play. It might be possible that Doomfist will be available in Competitive Play next week — giving players a week to master the hero before attempting to join competitive. We’ll see. In addition, the new Loot Box changes minimizes duplicates, the custom games had a few tweaks, and plenty of bug fixes.
The newest Overwatch PTR is up with a small handful of quality of life features for players, such as a Game Browser, the new Highlight system, custom reticle options, and enhanced Loot Boxes.
The Loot Boxes system will now decrease the amount of duplicates to make sure you get better chances. Start stacking loot boxes, and don’t open them until this patch goes live.
The Highlight system got a major update saving them for 24 hours, and allowing you to press a button to save player-generated highlights into a subfolder named “Recently Captured.
The Game Browser got an UI update allowing you to browse player-custom maps, and to filter or refresh the list. You can also enter a game as spectator. There can be up to 12 people in the game (including spectators).
The Custom Reticle give you a real-time preview of changes chosen for your reticle. You can now change the thickness, width, center gap, opacity, dot size, and dot opacity. The Reticle color selector option in the live servers only have 7 colors to choose from. The new one in the PTR 1.13.0 offers 13 color options to pick from. Watch the video below to see this feature.
We always want the experience of opening an in-game loot box to feel exciting and rewarding, and in our latest patch we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates players will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits players will receive from loot boxes. On average, players should be earning just as many credits, if not slightly more, from loot boxes than they did prior to these changes.
To help us test this update, all players who log in to the PTR this patch cycle will receive five (5) PTR Loot Boxes. These are standard loot boxes that will only be available on the PTR. Any items earned from loot boxes or unlocked via credits on the PTR will not transfer over to your live account.
New Highlight Options
Our highlights system has received several major updates:
The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as "Today's Top 5"—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).
Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.
With the above, players can now record any of their "Top 5" or "Recently Captured" highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60 FPS for Windows 8 or higher operating systems, and up to 1080p on Windows 7.
Custom Games and Game Browser
Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games
Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons
Added ability to create customized reticles
Reticle options can be found under the "Controls" tab in the "Options” menu (click the "Advanced" expander under the "Reticle" heading)
Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them
Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces
Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed
Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
Fixed a bug that allowed Sombra to take damage after activating her Translocator
Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis
Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range
Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries
Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug that prevented text from wrapping in the Report Player text box
Blizzard Entertainment deployed Overwatch Patch 184.108.40.206 introducing the First Anniversary Seasonal Event with 100 rewards themed around the anniversary, and 3 new Arcade maps: Castillo, Necropolis, and Black Forest.
New Seasonal Event: Overwatch Anniversary
We are raising our glasses to toast the 30 million heroes who have answered the call to join us in Overwatch! From now until June 12, players can collect more than 100 Anniversary-themed rewards, and play three new Arena maps in the Arcade — all in celebration of our first year fighting for the future together. Put on your finest skins and join us for the festivities!
New Standard Loot Box Items
In addition to new items in the Overwatch Anniversary event, we are also adding new goodies to our standard loot boxes. Sombra, Orisa, and Tracer are all getting brand new emotes, and Reaper picks up several new unlocks based on the infamous shrug from the recent Uprising Comic.
Blizzard Entertainment deployed the Overwatch PTR patch 1.11 (0.0.36376) with a few hero updates and bug fixes. There were some significant changes overall. Genji and Hanzo now can climb a wall and engage in combat immediately. The attack cooldown after a climb was removed.
Orisa’s basic attack damage was reduced by 15%. Her damage was too good, you know that.
Reaper will get a free auto-reload when using Wraith Form. I can see the logic here. You have 2 shots in the cylinder, go Wraith Form, aim at the enemy chasing you, and oops … no more bullets. Reload. You are dead before shooting.
Reinhardt’s Earthshatter has been nerfed just a tidbit for the right reasons. Let’s say Soldier:76 is standing on the hood of a car, and Reinhardt earthshatters. Before, the earthshatter would hit Soldier all the way up there. Now earthshatter’s height is 2 meters instead of 3.
Soldier: 76 got a bit of a nerf, but not that much. His damage was reduced from 20 down to 19.
Check out all the hero changes and bug fixes below. If you plan to test this PTR patch, and wish to submit bugs, first make sure to read the known issues go here.
Jeff Kaplan addresses the Overwatch players with a new Developer Update video. This time explaining the new radical changes for Symmetra. Symmetra now creates a Photon Barrier which travels across the field in a straight line. It is similar to Reinhardt’s shield. This ability has a 10 second cooldown.
The second ability is the Shield Generator — the first time a hero has a choice between two Ultimate abilities. The Shield Generator deploys a generator that provides additional shields to allies in an area. It looks like the Teleporter, but a sphere instead of a portal. All you have to do is click the Ultimate button again to toggle between Teleporter or Shield Generator before deploying it.
This is a hefty change, and no doubt very welcomed by Symmetra players, and this will definitely increase the use of Sombra as a counter.
Blizzard Entertainment deployed Overwatch Patch Notes 220.127.116.11 introducing the new Seasonal Event: Overwatch Halloween Terror Brawl, several bug fixes and hero adjustments.
New Seasonal Event: Overwatch Halloween Terror
When the shadows grow long and the nights grow cold… when witches cackle in the night, and ghosts roam the streets… it can mean only one thing: Halloween has arrived in Overwatch! Starting today, Overwatch’s regular Loot Boxes have been replaced with limited-edition Halloween Loot Boxes. Each contains at least one of more than 100 Halloween-themed sprays, icons, skins, victory poses, emotes, and highlight intros. And the bravest heroes will test their mettle against a mad scientist’s metal minions in Overwatch’s first co-op PvE brawl: Junkenstein’s Revenge.
Overwatch Patch 18.104.22.168.28580 was deployed today. Aside from what is shown in the patch notes below, there were two new skins not mentioned below — Genji’s Nomad skin and Pharah’s Raindancer skin. This patch was 1.01 GB in size.
A new beta patch is now live. Read below to learn about the latest changes.
Please note that some changes may not be documented or described in full detail.
Players in Heroic can now be matched into a Competitive Play game with non-Heroic players, but only after waiting in queue for a moderate period of time
Implemented several CPU efficiency improvements for CPUs that do not support hyper-threading
MAP BALANCE CHANGES
Increased time required to capture both objectives
Increased time required to capture the first objective
HERO BALANCE CHANGES
Stun duration increased by 0.2 seconds
Recovery time (i.e. the time before McCree can shoot again) increased by 0.2 seconds
Developer Comments: This change should help McCree better orient to his targets after stunning them with Flashbang, and give his teammates more opportunities to capitalize on its use.
Reinhardt no longer gains Ultimate charge from using Earthshatter
Developer comments: This is general rule we have in place that prevents heroes from generating Ultimate charge when using their Ultimate, but Reinhardt was previously overlooked.
Now pulls smaller targets closer than larger targets
Decreased the movement speed penalty
Developer comments: The change to Chain Hook should enable Roadhog to more reliably kill smaller heroes after a successful pull. Since Roadhog’s primary fire has such a wide spread, this allowed smaller heroes to avoid the majority of incoming damage from Roadhog after they were hooked. For Whole Hog, we feel the movement change helps the ability be more flexible while also making it less dangerous for Roadhog to use.
Fixed an issue that caused respawning players to face in the direction of the Kill Cam feed
Fixed an issue that sometimes caused players to respawn twice
Fixed an issue with Competitive Play that would cause the game to start before all slots on both teams were filled
Fixed an issue where the End of Match would only show the Victory Lineup
Fixed an issue with the sizing of sprays on specific surfaces in Route 66
Fixed an issue where Custom Reticle could not be reset to default
Fixed an issue where Custom Reticle was not persisting
Fixed an issue that caused chat to scroll
Fixed an issue where hero-specific bindings would reset after round transition on a Control map
Fixed where selecting ALT + Z on the Highlights menu would display a black screen
A few minutes ago, Blizzard Entertainment deployed Overwatch Beta patch 22.214.171.124.28437. New change I see is the addition of the “Brawl Details” button beneath the Weekly Brawl selector. The previous patch had missing images for the Weekly Brawl: Girl Power, and MOBA-Watch. Those image bugs are now corrected.
More details as they become available. Follow us on Twitter for updates.
Overwatch beta patch 126.96.36.199.28382 has introduced Competitive Play mode for those who wish to rise in the rank system. When a game ends, don’t leave. Once you start a Competitive Play, you must stay until you win 3 times or the other team does. Basically, you are joining a Best of 5 game. At the end of that cycle you earn Challenger rank points to level up.
If you leave the game before the Best of 5 ends, you get extreme XP penalties. That’s a deterrant. If someone does leave, however, the match system won’t replace the player who left, so the team is penalized. It becomes a 5v6 instead.
Challenger Tier has 5 ranks. Once you reach the fifth, you are moved to the next Tier. There are three known Tiers: Challenger, Advanced and Expert. There might be more.
This video shows you what happens when you complete a Best of 5 in Competitive Play.
The latest beta patch build 27704 reset the career profile stats where you used to have Most Kills, Deaths, Play of the Game data. However, the level progression, and rewards are intact. Last night there were a few server disconnections disrupting matches mid-game, so a new mini-patch was released to address those issues. The current build is 27729.
A brand-new mediterranean control map was added in this patch: Ilios, new skins and character balance changes. Read the patch notes below.
Torbjörn has been slightly nerfed — which many will see as a welcomed decision. You could out-repair incoming damage, making it hard to destroy a strategically placed turret which prevents claiming a checkpoint or objective. Especially, if two or more players chose to play as Torbjörn.
For those who haven’t watched a video, the turret automatically targets you the second you enter its view, and you were basically dead or nigh dead. Any attempts on destroying the turret would be met with Torbjörn quickly repairing the turret.
I livestreamed Overwatch last night before this patch. That will allow you to see how powerful Torbjörn was before this new patch.