Overwatch Patch 1.15.0.2 (40048)

Small patch went out early between Friday-Saturday (depending your time zone) that addressed several bug fixes introduced in the Junkertown patch.

General: The Credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality.

Arcade: Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games.

User Interface: Made several adjustments to the spectator camera to improvve the viewing experience.

BUG FIXES

General

  • Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes.
  • Fixed a bug that prevented the stagger and knockdown VO from cancelling active voice lines.
  • Fixed a bug that allowed an incorrect voice line to play when firing D.va’s Micro Missiles.
  • Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s RiP-Tire).

 

Heroes

  • Fixed a bug that prevented Genji and Mercy’s Ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped.

 

Maps

  • Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya’s Particle Cannon) to destroy the motorcycle in the attacker’s spawn room on Junkertown.
  • Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on Junkertown.

 

Overwatch 1.15.0.2 (39935) Patch Notes: Junkertown

Blizzard Entertainment deployed Overwatch Patch 1.15.0.2 introducing the new map: Junkertown, now in live servers. Additionally, several bug fixes and Hero updates.

Overwatch 1.15.0.2 Patch Notes

New Escort Map: Junkertown

Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.

General
  • [XB1] Players whose Xbox Live reputation has been downgraded to "Avoid Me" will remain in the same matchmaking pool as other Overwatch players. Howevers, they will no longer be able to use the in-game voice communication


Mystery Heroes
  • Players will no longer see the Assemble Your Team screen at the beginning of a game
  • Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn
  • Players will no longer be respawned as the same hero
  • These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.


User Interface Updates
  • The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons
  • Third person camera view will now frame the action automatically when spectating or waiting to respawn

HERO UPDATES



D.Va
  • Micro Missiles (New Ability)
    • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
  • Defense Matrix
      • Defense Matrix's resource meter will now deplete twice as quickly
      • Energy regeneration per second has been increased to 12.5% (formerly 10%)
  • Boosters
      • Fusion Cannons can now be fired while flying


    Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

    Mercy
    • Resurrect (Formerly Mercy's Ultimate ability)
      • Ability now targets a single player, instead of every player within a radius
      • Radius reduced to 5 meters
      • Ability cooldown is 30 seconds
      • Mercy is no longer granted invulnerability while Resurrect is active

    • Valkyrie (New Ultimate Ability)
      • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
        • Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended
        • Caduceus Blaster: Now has infinite ammo and increased projectile speed
        • Guardian Angel: Increased range and movement speed
        • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
        • Hover: Mercy gains the ability to fly freely, at increased movement speed
        • Regeneration (Passive): No longer interrupted when Mercy takes damage


    Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

    Reinhardt
    • Barrier Field
      • Holding primary fire while your shield is active now allows you to rotate the camera

    Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.
    • A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement

    General


    • Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1
    • Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset
    • Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed
    • Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match
    • Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled
    • Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier)
    • Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally


    Deathmatch
    • Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section
    • Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games
    • Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines


    Heroes
    • Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning
    • Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped
    • Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used
    • Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row
    • Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped
    • Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped
    • Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges
    • Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air
    • Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji
    • Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill
    • Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active
    • Using D.Va's melee attack no longer cancels Micro Missile barrage
    • D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects
    • Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge
    • Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps


    Maps
    • Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup
    • Fixed a bug that allowed Reaper to reach unintended locations on Castillo
    • Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony
    • Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios
    • Fixed a bug that caused jump pads to bounce players higher than intended on Oasis
    • Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings
    • Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66
    • Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
    • Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
    • Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar


    User Interface
    • Removed the “Healing Prevented” statistic from Ana’s career profile page
    • Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning
    • Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations

     

    Overwatch Patch 1.14 Chateau Guillard Deathmatch

    Blizzard Entertainment deployed Patch 1.14 introducing the new Free-for-All Deathmatch Chateau Guillard map and the Team Deathmatch.

    The patch also adds hero changes: Junkrat can hold now two concussion mines; Orisa’s attack speed and shield size increased; Roadhog can now heal while moving, and damage taken while using take a breather was reduced by 50%; and Widowmaker’s hook cooldown was reduced, and her venom mines reveal the target (Only to her).

    On the Competitive Play scene, seasons will now last only 2 months (instead of 3) which translastes into less Competitive Points at the end of the season. However, Competitive Points per win have increased to 15. Draws have increased to 5. Control Maps will now be Best 2-of-3 (instead of Best 3-of-5).

    Overwatch PTR 1.15 – Mercy Valkyrie Ultimate & D.va Micro Missiles

    Blizzard Entertainment launched the new PTR 1.15 which introduces a new Mercy ultimate ability known as Valkyrie. Resurrect is now a Basic Ability (30 sec cooldown) that targets only one player. It no longer resurrects everyone within range. Valkyrie enables Mercy to fly for 20 sec, increasing her attack speed and flight movement.

    D.va gained a new ability named Micro Missiles which launches a volley of small rockets at the target for 3 sec (cooldown: 8 sec). Defense Matrix no longer spends its full energy in one use. You can now use Defense Matrix up to 4 times in a row (every 2 sec) at any time. Defense Matrix takes 10 sec to recharge energy to full, afterwards.

    In addition, the Ecopoint Antarctica map has been updated after the GamesCom 2017 animated short: Rise and Shine. There is a scene where Mei places the coffee cups of each deceased teammate at the foot of their cryogenic chambers. The map now has these coffee cups where Mei left them in the animated short.

    VALKYRIE, RESURRECT AND MICRO MISSILES PREVIEW

     

    VALKYRIE in action

     

    Overwatch Patch 1.13.0.2B (38765)

    Overwatch Patch 1.13.0.2B was deployed today in the evening to address a few emergency bugs introduced in the Doomfist patch.

    BUG FIXES

    • Fixed a bug that prevented the party leader from entering the Training Menu.
    • Fixed a bug that occasionally caused crashes when players were attempting to purchase loot boxes.

     

    HEROES

    • Fixed several bugs causing Doomfist skins to render incorrectly.
    • Fixed a bug that occasionally prevented Reinhardt’s Charge from knocking back enemies.

     

    Doomfist is live – Patch Notes 1.13 (0.2.38459)

    Doomfist is finally live in the latest Overwatch Patch. However, only enabled in Arcade Mode and Quick Play. It might be possible that Doomfist will be available in Competitive Play next week — giving players a week to master the hero before attempting to join competitive. We’ll see. In addition, the new Loot Box changes minimizes duplicates, the custom games had a few tweaks, and plenty of bug fixes.

     

    Overwatch PTR 1.13.0 Custom Reticle, Game Browser, No Loot Box Duplicates

    The newest Overwatch PTR is up with a small handful of quality of life features for players, such as a Game Browser, the new Highlight system, custom reticle options, and enhanced Loot Boxes.

    The Loot Boxes system will now decrease the amount of duplicates to make sure you get better chances. Start stacking loot boxes, and don’t open them until this patch goes live.

    The Highlight system got a major update saving them for 24 hours, and allowing you to press a button to save player-generated highlights into a subfolder named “Recently Captured.

     

    The Game Browser got an UI update allowing you to browse player-custom maps, and to filter or refresh the list. You can also enter a game as spectator. There can be up to 12 people in the game (including spectators).

     

    The Custom Reticle give you a real-time preview of changes chosen for your reticle. You can now change the thickness, width, center gap, opacity, dot size, and dot opacity. The Reticle color selector option in the live servers only have 7 colors to choose from. The new one in the PTR 1.13.0 offers 13 color options to pick from. Watch the video below to see this feature.

     

    Overwatch PTR 1.13.0.0 (Build 37646)

    Loot Box Updates

    We always want the experience of opening an in-game loot box to feel exciting and rewarding, and in our latest patch we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates players will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits players will receive from loot boxes. On average, players should be earning just as many credits, if not slightly more, from loot boxes than they did prior to these changes.

    To help us test this update, all players who log in to the PTR this patch cycle will receive five (5) PTR Loot Boxes. These are standard loot boxes that will only be available on the PTR. Any items earned from loot boxes or unlocked via credits on the PTR will not transfer over to your live account.

    New Highlight Options

    Our highlights system has received several major updates:

    • The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as "Today's Top 5"—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).
    • Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.
    • With the above, players can now record any of their "Top 5" or "Recently Captured" highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60 FPS for Windows 8 or higher operating systems, and up to 1080p on Windows 7.

    Custom Games and Game Browser

    • Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games
    • Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons

    User Interface

    • Added ability to create customized reticles
      • Reticle options can be found under the "Controls" tab in the "Options” menu (click the "Advanced" expander under the "Reticle" heading)

    General

    • Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them
    • Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces

    Heroes

    • Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed
    • Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
    • Fixed a bug that allowed Sombra to take damage after activating her Translocator

    Maps

    • Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis
    • Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range
    • Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries

    User Interface

    • Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
    • Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
    • Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
    • Fixed a bug that prevented text from wrapping in the Report Player text box

     

    Overwatch Patch 1.11

    Blizzard Entertainment deployed Overwatch Patch 1.11.1.2 introducing the First Anniversary Seasonal Event with 100 rewards themed around the anniversary, and 3 new Arcade maps: Castillo, Necropolis, and Black Forest.

    New Seasonal Event: Overwatch Anniversary

    We are raising our glasses to toast the 30 million heroes who have answered the call to join us in Overwatch! From now until June 12, players can collect more than 100 Anniversary-themed rewards, and play three new Arena maps in the Arcade — all in celebration of our first year fighting for the future together. Put on your finest skins and join us for the festivities!

     

    New Standard Loot Box Items

    In addition to new items in the Overwatch Anniversary event, we are also adding new goodies to our standard loot boxes. Sombra, Orisa, and Tracer are all getting brand new emotes, and Reaper picks up several new unlocks based on the infamous shrug from the recent Uprising Comic.

     

    Overwatch PTR 1.11 — Patch Notes: Hero Changes

    Blizzard Entertainment deployed the Overwatch PTR patch 1.11 (0.0.36376) with a few hero updates and bug fixes. There were some significant changes overall. Genji and Hanzo now can climb a wall and engage in combat immediately. The attack cooldown after a climb was removed.

    Orisa’s basic attack damage was reduced by 15%. Her damage was too good, you know that.

    Reaper will get a free auto-reload when using Wraith Form. I can see the logic here. You have 2 shots in the cylinder, go Wraith Form, aim at the enemy chasing you, and oops … no more bullets. Reload. You are dead before shooting.

    Reinhardt’s Earthshatter has been nerfed just a tidbit for the right reasons. Let’s say Soldier:76 is standing on the hood of a car, and Reinhardt earthshatters. Before, the earthshatter would hit Soldier all the way up there. Now earthshatter’s height is 2 meters instead of 3.

    Soldier: 76 got a bit of a nerf, but not that much. His damage was reduced from 20 down to 19.

    Check out all the hero changes and bug fixes below. If you plan to test this PTR patch, and wish to submit bugs, first make sure to read the known issues go here.

    Overwatch Patch 1.7.0.2.34315

    Blizzard Entertainment deployed today a small patch for PC to address specifically a few bug fixes. A larger patch for the PS4 and Xbox One will be available at a later date.

    Bug Fixes

    General

    • Fixed a bug that allowed the flag to get stuck outside the standard gameplay boundaries in Capture the Rooster.
    • Fixed a bug that allowed Competitive Matches to continue indefinitely.
    • Fixed a bug that allowed Tracer and Mei to reach unintended locations outside the standard gameplay boundaries on several maps.
    • Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health when the Wujing skin was equipped.

     

    Overwatch Developer Update: Symmetra Design Changes

    Jeff Kaplan addresses the Overwatch players with a new Developer Update video. This time explaining the new radical changes for Symmetra. Symmetra now creates a Photon Barrier which travels across the field in a straight line. It is similar to Reinhardt’s shield. This ability has a 10 second cooldown.

    The second ability is the Shield Generator — the first time a hero has a choice between two Ultimate abilities. The Shield Generator deploys a generator that provides additional shields to allies in an area. It looks like the Teleporter, but a sphere instead of a portal. All you have to do is click the Ultimate button again to toggle between Teleporter or Shield Generator before deploying it.

    This is a hefty change, and no doubt very welcomed by Symmetra players, and this will definitely increase the use of Sombra as a counter.

    screenshot_16-11-22_19-38-07-000

    screenshot_16-11-22_20-14-00-000

    Overwatch Developer Update: Symmetra Design Changes

     

    Overwatch Patch Notes 1.4.0.2 – Overwatch Halloween Terror Brawl

    Blizzard Entertainment deployed Overwatch Patch Notes 1.4.0.2 introducing the new Seasonal Event: Overwatch Halloween Terror Brawl, several bug fixes and hero adjustments.

    Overwatch Patch Notes 1.4.0.2

    New Seasonal Event: Overwatch Halloween Terror

    When the shadows grow long and the nights grow cold… when witches cackle in the night, and ghosts roam the streets… it can mean only one thing: Halloween has arrived in Overwatch! Starting today, Overwatch’s regular Loot Boxes have been replaced with limited-edition Halloween Loot Boxes. Each contains at least one of more than 100 Halloween-themed sprays, icons, skins, victory poses, emotes, and highlight intros. And the bravest heroes will test their mettle against a mad scientist’s metal minions in Overwatch’s first co-op PvE brawl: Junkenstein’s Revenge.

    Welcome to Overwatch Halloween Terror!

    To learn more about the event click here.

     

    Overwatch Patch 1.0.4.0.28580 – Patch Notes

    Overwatch Patch 1.0.4.0.28580 was deployed today. Aside from what is shown in the patch notes below, there were two new skins not mentioned below — Genji’s Nomad skin and Pharah’s Raindancer skin. This patch was 1.01 GB in size.

     

    Patch Notes

    A new beta patch is now live. Read below to learn about the latest changes.

    To share your feedback, please post in the Beta Feedback forum.
    For a list of known issues, visit our Beta Bug Report forum.

    Please note that some changes may not be documented or described in full detail.

    GENERAL

    Competitive Play

    • Players in Heroic can now be matched into a Competitive Play game with non-Heroic players, but only after waiting in queue for a moderate period of time

    Performance

    • Implemented several CPU efficiency improvements for CPUs that do not support hyper-threading

    MAP BALANCE CHANGES

    Volskaya Industries

    • Increased time required to capture both objectives

    King’s Row

    • Increased time required to capture the first objective

    HERO BALANCE CHANGES

    McCree

    • Flashbang
      • Stun duration increased by 0.2 seconds
      • Recovery time (i.e. the time before McCree can shoot again) increased by 0.2 seconds

    Developer Comments: This change should help McCree better orient to his targets after stunning them with Flashbang, and give his teammates more opportunities to capitalize on its use.

    Reinhardt

    • Earthshatter
      • Reinhardt no longer gains Ultimate charge from using Earthshatter

    Developer comments: This is general rule we have in place that prevents heroes from generating Ultimate charge when using their Ultimate, but Reinhardt was previously overlooked.

    Roadhog

    • Chain Hook
      • Now pulls smaller targets closer than larger targets
    • Whole Hog
      • Decreased the movement speed penalty

    Developer comments: The change to Chain Hook should enable Roadhog to more reliably kill smaller heroes after a successful pull. Since Roadhog’s primary fire has such a wide spread, this allowed smaller heroes to avoid the majority of incoming damage from Roadhog after they were hooked. For Whole Hog, we feel the movement change helps the ability be more flexible while also making it less dangerous for Roadhog to use.

    BUG FIXES

    General

    • Fixed an issue that caused respawning players to face in the direction of the Kill Cam feed
    • Fixed an issue that sometimes caused players to respawn twice
    • Fixed an issue with Competitive Play that would cause the game to start before all slots on both teams were filled
    • Fixed an issue where the End of Match would only show the Victory Lineup
    • Fixed an issue with the sizing of sprays on specific surfaces in Route 66

    User Interface

    • Fixed an issue where Custom Reticle could not be reset to default
    • Fixed an issue where Custom Reticle was not persisting
    • Fixed an issue that caused chat to scroll
    • Fixed an issue where hero-specific bindings would reset after round transition on a Control map
    • Fixed where selecting ALT + Z on the Highlights menu would display a black screen

    Overwatch Beta patch 1.0.4.0.28437

    A few minutes ago, Blizzard Entertainment deployed Overwatch Beta patch 1.0.4.0.28437. New change I see is the addition of the “Brawl Details” button beneath the Weekly Brawl selector. The previous patch had missing images for the Weekly Brawl: Girl Power, and MOBA-Watch. Those image bugs are now corrected.

    More details as they become available. Follow us on Twitter for updates.

    overwatch-weekly-brawl-girl-power