Blizzard Entertainment plans to make a series of announcements at PAX East 2015 according to the panel schedule posted on the PAX website. Blizzplanet was invited to come to PAX East, and considering the content of this panel, we can’t do anything else but happily oblige. Wankyu and myself will be at PAX East to bring you photos, articles, video interviews and of course, the panel video.
PAX East 2015 Blizzard Preview Panel Schedule
Bold new heroes, exciting new cards, and epic new battlegrounds … Join a trio of Blizzard Entertainment developers for a look at just some of what’s in store for 2015, including upcoming content for Heroes of the Storm, Hearthstone: Heroes of Warcraft, and Overwatch.
Panelists: Dustin Browder [Game Director, Heroes of the Storm], Eric Dodds [Game Director, Hearthstone], Jeff Kaplan [Game Director, Overwatch]
This is the latest rumor about Overwatch. Last April, Blizzard registered the Overwatch trademark, but in September 2013 it was similarly approached by Innovis Labs. This Overwatch is a mobile application that paintball and laser-tag game players can use to track down their teammates and opponents through GPS Radar and communicate with them.
For the time being, both trademark are suspended by the USTPO so the only solution would be to Blizzard to use some of Gallywix money in order to convince Innovis Labs. to change the name of their game, or to change it just like they did for Heroes of the Storm.
Is this Overwatch will force Blizzard to rename its future FPS?
King’s Row is a Payload map situated in the heart of England. In this location, the attacking team’s objective is to move vital cargo to a designated delivery point, while the defenders work to halt the attackers’ progress until time runs out.
Blizzard Entertainment is looking to fill a temporary position for a Cinematic Animator. The listing doesn’t specify for which team, but considering the Overwatch story will be told outside the game itself (which is confirmed to lack a single-player component) this temporary position [might] be for Overwatch or for some secret project.
Do you have the skills, and experience to apply for this position? Do you know a family or friend who might be able to apply? Then visit the application page.
Blizzard Entertainment is looking for a talented 3D animator to assist our cinematics team in creating the next generation of animated films. The cinematic animator will be skilled at animating characters at a level that lives up to the ever-increasing Blizzard Entertainment standard of quality. The ideal candidate will have a strong foundation in animation principles, the ability to reinforce the story by creating memorable performances, and have aptitude working in a variety of animation styles.
Blizzard Entertainment offers a fun, creative, and technically challenging environment.
A minimum of 3 years’ character and / or creature CG animation experience in game development, television, or film industry using Maya or equivalent 3D program
Passion for film, animation and video games
Able to effectively collaborate with other artists, producers, and programmers
Self-motivation, good communications skills, and a great team-player attitude
Assist in supporting and evolving the cinematics team with constructive feedback both technically and artistically
Traditional artistic skills: story boarding, gesture drawing, 2D animation, and composition
Technical skills: rigging, scripting, and understanding of pipeline
Physical skills: acting, martial arts, and choreography
Film making skills: cinematography, pre-visualization, editing, and story writing
Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance
Reaper is a powerful, short range ambusher with a pair of shotguns. Use Wraith Form’s invulnerability to move in for a kill or to escape afterward. Ambush the enemy team with Death Blossom to turn the tide of battle.
Chris Metzen (Senior vice-president of Story Development) said something during the BlizzCon 2014 Overwatch Unveiled panel that totally floored me, and most likely a lot of people who caught Metzen’s drift.
As you can read in our Overwatch panel transcript (page 4), Metzen dropped a massive hint bomb that will leave you scratching your forehead in deep thought.
In summary, there won’t be an Overwatch single-player campaign.
The Overwatch story will be released in the same format as the BlizzCon video trailer.
This is a transcript of the Overwatch Unveiled panel held at BlizzCon 2014. Panelists were Jeff Kaplan (Lead Game Designer) and Chris Metzen (SVP of Creative Design & Story Development).
Overwatch is a team-based shooter centered in a futuristic Earth where robots took over the world, and a special world strike force was pooled to counter that global threat. Thirty-years later, Overwatch fell apart, and a new threat is looming. Heroes must band together to deal with it. Below is the transcript of the panel, which explains the characters, map locations and gameplay roles in the game.
This is a full transcript of the BlizzCon 2014 Opening Ceremony where Blizzard Entertainment unveiled Overwatch, StarCraft II: Legacy of the Void and Hearthstone: Goblins vs Gnomes.
Presentator: Ladies and gentlemen please welcome president and CEO of Blizzard Entertainment Mike Morhaime
Morhaime: Hello everyone! Welcome to BlizzCon 2014!
I know there are some of you who have attended multiple BlizzCons. How many of you have been to BlizzCon before? And how many of you are joining us for the very first time?
We are thrilled that you are here! Not only are you among friends, you are among family.
Some of my favorite life memories have been created here with you at past BlizzCons and I expect this here will be no different. This is an extra special celebration for us. It’s our eighth BlizzCon together and this show is our biggest one yet.