Blizzard Entertainment is looking to fill a temporary position for a Cinematic Animator. The listing doesn’t specify for which team, but considering the Overwatch story will be told outside the game itself (which is confirmed to lack a single-player component) this temporary position [might] be for Overwatch or for some secret project.
Do you have the skills, and experience to apply for this position? Do you know a family or friend who might be able to apply? Then visit the application page.
Blizzard Entertainment is looking for a talented 3D animator to assist our cinematics team in creating the next generation of animated films. The cinematic animator will be skilled at animating characters at a level that lives up to the ever-increasing Blizzard Entertainment standard of quality. The ideal candidate will have a strong foundation in animation principles, the ability to reinforce the story by creating memorable performances, and have aptitude working in a variety of animation styles.
Blizzard Entertainment offers a fun, creative, and technically challenging environment.
A minimum of 3 years’ character and / or creature CG animation experience in game development, television, or film industry using Maya or equivalent 3D program
Passion for film, animation and video games
Able to effectively collaborate with other artists, producers, and programmers
Self-motivation, good communications skills, and a great team-player attitude
Assist in supporting and evolving the cinematics team with constructive feedback both technically and artistically
Traditional artistic skills: story boarding, gesture drawing, 2D animation, and composition
Technical skills: rigging, scripting, and understanding of pipeline
Physical skills: acting, martial arts, and choreography
Film making skills: cinematography, pre-visualization, editing, and story writing
Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance
Hanzo excels at killing enemies at long range with his bow. Sonic Arrow reveals the location of nearby enemies. Use Dragonstrike to clear enemies from an objective.
Real Name: Hanzo Shimada, Age: 38
Occupation: Mercenary, Assassin
Base of Operations: Hanamura, Japan (formerly)
Affiliation: Shimada Clan
Hanzo nocks and fires an arrow at his target.
Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.
Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.
Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.
Mastering his skills as a bowman and an assassin, Hanzo Shimada strives to prove himself as a warrior without peer.
The Shimada family was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a vast criminal empire that profited from lucrative trade in arms and illegal substances. As the eldest son of the family's head, Hanzo was bound by duty to succeed his father and rule the Shimada empire. From a young age, he was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowmanship.
Upon the death of his father, the clan elders instructed Hanzo to straighten out his wayward younger brother so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. This act broke Hanzo's heart and drove him to reject his father's legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.
Now, Hanzo travels the world, perfecting his skills as a warrior, attempting to restore his honor and put the ghosts of his past to rest.
These animations can be purchased with in-game currency -- earned through Loot Boxes when you level up, or randomly looted from the Loot Box as a reward.
Reaper is a powerful, short range ambusher with a pair of shotguns. Use Wraith Form’s invulnerability to move in for a kill or to escape afterward. Ambush the enemy team with Death Blossom to turn the tide of battle.
Chris Metzen (Senior vice-president of Story Development) said something during the BlizzCon 2014 Overwatch Unveiled panel that totally floored me, and most likely a lot of people who caught Metzen’s drift.
As you can read in our Overwatch panel transcript (page 4), Metzen dropped a massive hint bomb that will leave you scratching your forehead in deep thought.
In summary, there won’t be an Overwatch single-player campaign.
The Overwatch story will be released in the same format as the BlizzCon video trailer.
This is a transcript of the Overwatch Unveiled panel held at BlizzCon 2014. Panelists were Jeff Kaplan (Lead Game Designer) and Chris Metzen (SVP of Creative Design & Story Development).
Overwatch is a team-based shooter centered in a futuristic Earth where robots took over the world, and a special world strike force was pooled to counter that global threat. Thirty-years later, Overwatch fell apart, and a new threat is looming. Heroes must band together to deal with it. Below is the transcript of the panel, which explains the characters, map locations and gameplay roles in the game.
This is a full transcript of the BlizzCon 2014 Opening Ceremony where Blizzard Entertainment unveiled Overwatch, StarCraft II: Legacy of the Void and Hearthstone: Goblins vs Gnomes.
Presentator: Ladies and gentlemen please welcome president and CEO of Blizzard Entertainment Mike Morhaime
Morhaime: Hello everyone! Welcome to BlizzCon 2014!
I know there are some of you who have attended multiple BlizzCons. How many of you have been to BlizzCon before? And how many of you are joining us for the very first time?
We are thrilled that you are here! Not only are you among friends, you are among family.
Some of my favorite life memories have been created here with you at past BlizzCons and I expect this here will be no different. This is an extra special celebration for us. It’s our eighth BlizzCon together and this show is our biggest one yet.
Winston is a highly mobile tank that leaps around, creating chaos. Barrier Projector creates a protective sphere that blocks enemy fire. Primal Rage heals Winston and transforms him into a bestial juggernaut.
Real Name: Winston, Age: 29
Occupation: Scientist, Adventurer
Base of operations: Horizon Lunar Colony (Formerly)
Blizzard Entertainment updated the Blizzard Careers Page to reflect the BlizzCon 2014 Unveiling of Overwatch, Goblins vs Gnomes, and StarCraft II: Legacy of the Void. Each game now has its own job opening section under the game title.
But that is not all the news behind the new updated page … or better said the Omitted News or lack thereof. Check out below the job posting quote.
So if Overwatch, Hearthstone: Goblins vs Gnomes, and Legacy of the Void were revealed at BlizzCon 2014 — then …
1. Why is there still a “Unannounced Games” job openings list?
2. Even more important and mind-blowing … Why is the Unannounced Job openings titled “Unannounced Games/Projects“? … still in plural.
I had written about this shortly before BlizzCon, and it is very curious and EXCITING that despite the fact that the page was updated and most of the job openings were moved to the new Overwatch job openings section, the Unannounced Games/Projects still exists and in plural.
We know the Next-Gen MMO Titan was cancelled permanently. What else is Blizzard Entertainment cooking in the oven that we still don’t know about, and they are so openly “omitting” yet “flaunting” in plural? … hinting Blizzard is keeping a few cards close to its chest.
Check out the 3D Character Animator description: “Understanding of the Warcraft visual style, and a passion to push it to the next level”. Hrmph? Warcraft IV? WoW X7.0? Something else related to Warcraft? Lot of unanswered questions in this no-news newsly news, eh? Food for thought.