Roadhog Hook 2.0 Coming to Overwatch PTR
Geoff Goodman posted in the official forums that the Roadhog Hook 2.0 revamp is coming to the Overwatch PTR possibly this week (or the next) to address the line of sight issue that has been plaguing the game for such long time. Basically, Roadhog is able to hook a hero even if he can’t see the hero. Just aim toward the last spot you saw an enemy player and he insta-hooks him transdimensionally without line of sight.
The hook revamp will now correct this issue, and roadhog will need line of sight in order to hook a player. Symmetra recently got a 2.0 ability revamp, but still needs some refinement. Right now, Symmetra is able to melt 5 players with her main ability. Hopefully, we get to see a nerf for that too.
For a bit of tldr; for what the changes are:
Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.
Overall these changes will likely make Roadhog a bit weaker, but we’ll evaluate his performance once we get people playing him and make adjustments as necessary. — source