Overwatch PTR Patch v126.96.36.199.32486 (Oct-20-16)
UPDATE: PTR Patch Notes were added at the bottom of the page (after the break)
A massive 2.3GB PTR build was deployed today around 2:30pm EST. PTR Patch v188.8.131.52.32486 however doesn’t include the new hero Sombra.
Explored el Dorado and Volskaya: No updates or changes pertaining to Sombra.
The PLAY screen has been changed.
The VS. AI screen changed slightly:
The Training Mode page has gotten an overhaul too:
The Brawl option is disabled in the PTR. Something I particularly find odd is that the PLAY link displays a “NEW” tag. I played all three modes (Quick Play, VS. AI and Custom Game), and it keeps saying “NEW.” Will there be a new BRAWL event (currently hidden) or a new MODE? Or being a PTR is that “NEW” tag buggy?
Many players are questioning why this PTR patch is 2.3GB. There is absolutely no new updates in the Hero Gallery. Some speculate there is a lot of hidden content and that the Game Detectives and dataminers might have a field day.
Class Changes Observed
Torbjörn: Scraps grant 15 (PTR) instead of 25 (Live). Permanently regenerates 2 scrap per second (PTR). No scrap regeneration (LIVE).
Reaper: Feels like he regenerates 1 energy every 4 sec (PTR) versus every 3 sec (LIVE). Thus his Ultimate takes a bit longer.
Soldier: 76: Normal Fire does 20 dmg per hit (PTR) versus Normal fire 17 dmg per hit (LIVE).
Tracer: 40 Pistol bullets do 210-288 dmg (PTR) versus 234-237 damage (LIVE). Comparing numbers every time I emptied her pistols, it seems she’s a bit nerfed in PTR. The numbers are inconsistent going up and down. Instead of the steady 234-ish damage in LIVE. However, sometimes she surpasses the 237 damage mark. Hard to tell without further analysis.
Bastion: 20 bullets do 380-420 damage as Recon (PTR) versus 420-480 (LIVE). 676-1266 dmg per 200 bullets (LIVE). Ultimate does 169-256 damage (PTR) versus 40-93 damage per hit (LIVE).
Mei: Regenerates 1% energy every 3 ticks (PTR). Regenerates 1% energy every 2 ticks (LIVE). However, her Ultimate pops faster. It seems she no longer freezes with her main ability for a long period of time. Just quick freezes, less time frozen.
PTR: Developer Insight
Barely 21 hours ago, Geoff Goodman posted the following concerning the PTR Patch:
Previously we’ve been using the PTR, first and foremost, to make sure the game is solid and there aren’t any heinous issues that would prevent us from releasing the patch. There was a nice secondary goal of gathering feedback on any changes we’re planning and trying to iterate on them quickly, but we didn’t always have time to try multiple different iterations of any particular change.
This time around, the PTR is likely to be around a bit longer than before, so we’re taking this opportunity to try out some more significant hero changes, and the push more significant iterations throughout this PTR cycle.
The PTR patch changes you guys see are unlikely to make it through PTR unchanged, unlike previous PTR cycles.
We want to try a bunch of things and see whats fun and working, and iterate more quickly from there. In this way, we get to have you guys involved earlier in the process.
One quick note, since I already know this will come up. There aren’t any Symmetra changes for this patch. Her changes ended up being much more significant and require more time to finish up, but shes feeling pretty great internally so hopefully we can get her out there pretty soon.
I don’t have an exact ETA on when this PTR will update, but we’re hoping for later this week some time. As always, the more you guys jump on and give feedback the better the game will be! Thanks
PTR Patch Notes
None of these changes should be considered final, and we’ll continue to update this post as the PTR progresses. Please feel free to provide feedback throughout this test. We’re looking forward to hearing what you think.
Hero Balance Changes
- Dealing damage to non-players (like like Torbjorn’s turrets or Symmetra’s teleporter), no longer charges ultimate abilities
- Ultimate costs have been increased by 25% for all heroes
- Mech health increased to 200 (formerly 100). Armor remains at 400
- Movement speed while firing has been increased by 25%
- Pulse Rifle
- Bullet damage increased from 17 to 20
- Maximum bullet spread Increased from 2.2 to 2.4
- Nano Boost
- No longer increases move speed
- Ultimate cost has been increased by 15%
- Amp It Up
- Healing-per-second has been decreased by 10%
- Particle Barrier
- Power gained from barriers decreased by 20%
- Projected Barrier
- Power gained from barriers decreased by 20%
- Scrap is now automatically generated over time
- The amount of scrap collected from a fallen enemy has been decreased by 40%
- Forge Hammer
- Swing speed increased by 25%
- Damage decreased by 27%