Blizzard Entertainment deployed a new PTR patch (build v184.108.40.206.34470) introducing the Server List feature, originally revealed at BlizzCon 2016 (read our panel transcripts).
Blizzard Entertainment deployed today a small patch for PC to address specifically a few bug fixes. A larger patch for the PS4 and Xbox One will be available at a later date.
- Fixed a bug that allowed the flag to get stuck outside the standard gameplay boundaries in Capture the Rooster.
- Fixed a bug that allowed Competitive Matches to continue indefinitely.
- Fixed a bug that allowed Tracer and Mei to reach unintended locations outside the standard gameplay boundaries on several maps.
- Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health when the Wujing skin was equipped.
The Scholastic Overwatch World Guide is slated to ship on January 31, 2017. You can now pre-order this book for $8.99.
There’s a poster you can hang on your wall, too!
Age Range: 12 and up
Grade Level: 7 and up
Paperback: 112 pages
Publisher: Scholastic Inc.
Release Date: January 31, 2017
Blizzard Entertainment deployed patch 220.127.116.11 introducing the Lunar Festival event: “The Year of the Rooster,” which adds a plethora of content themed around this seasonal event.
On January 19, 2017, the New York Game Awards will reveal the winners. Blizzard Entertainment’s Overwatch video game has been nominated for a couple Award categories including:
- Best Game of the Year
- Best Music in a Game
The New York Game Awards Ceremony will be held from 7:30 PM – 10:00 PM EST at the following venue:
Abrons Arts Center
466 Grand Street
New York, NY 10002
Tickets for the event can be purchased (while they last) here, at a suggested donation of $20 going forth toward their scholarship fund. The cost also includes attendance to the After Party reception.
— Neal Acree (@neal_acree) January 13, 2017
Game Informer interviewed Michael Chu (lead writer) and Aaron Keller (assistant game director) to discuss details of the Oasis Map in Overwatch. Oasis was inspired by several research photos of cities of Irak. They explain the design process for the three areas of the map: the Garden, the City Center, and the University.
The latest 1.3GB PTR Patch 18.104.22.168.33835 introduced the new Roadhog Hook 2.0 which corrects the overpowered transdimensional pulling of heroes without line of sight.
Roadhog can now hook and shoot to kill Ana and Mei more effectively.
Sombra was buffed. She is more viable against Dva now
Dva armor reduced. Dies faster. Probably to force Dva to rely on her shield ability more often
Ana’s grenade does more damage to enemy heroes, but her heal amount seems to have decreased for friendly tanks
New Wheel which allows players to choose and keybind 4 emotes, 4 Sprays, and 4 voice lines
Check out the video to find out how it works, and how to set it up.
Emote & Voice Line Wheel
This video shows how to find and setup your 4 Emotes and 4 Voice Lines.
Roadhog Hook 2.0
A player and I joined a custom game to test the Hook 2.0 against each other. There is a drastic difference hooking people through walls. It is a bit more difficult now to hook a player from a second floor, but can be done less frequently. The player was able to hook me into oblivion as he jumped off a cliff.
Geoff Goodman posted in the official forums that the Roadhog Hook 2.0 revamp is coming to the Overwatch PTR possibly this week (or the next) to address the line of sight issue that has been plaguing the game for such long time. Basically, Roadhog is able to hook a hero even if he can’t see the hero. Just aim toward the last spot you saw an enemy player and he insta-hooks him transdimensionally without line of sight.
The hook revamp will now correct this issue, and roadhog will need line of sight in order to hook a player. Symmetra recently got a 2.0 ability revamp, but still needs some refinement. Right now, Symmetra is able to melt 5 players with her main ability. Hopefully, we get to see a nerf for that too.
For a bit of tldr; for what the changes are:
Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.
Overall these changes will likely make Roadhog a bit weaker, but we’ll evaluate his performance once we get people playing him and make adjustments as necessary. — source
I have played Overwatch since Technical Alpha started, and love the game. After launch I wasted a bit of time in Quick Play, but then shifted my focus in Competitive Play.
I am not exactly a Pro Gamer, nor an expert considering how many hours I have played in Competitive Play. I mostly play for fun, and do Competitive to earn Competitive Points for the golden weapons.
So far, I have gathered two golden weapons, and have a 57% win ratio with Junkrat. I also play Lucio and Mei (mostly in Lijang Tower and Nepal). When required, I also play Pharah, Soldier: 76, Winston, Torbjorn, and Mercy.
How do you fair so far? Why do you play or not play Competitive? What are your goals or priorities in Overwatch? Answer below using your facebook or twitter login, or reply at the following Twitter page.
To wrap up 2016, Jeff Kaplan published a new Developer Update video with a recap of all the content released throughout 2016, but also provided a roadmap or glimpse into what we should expect in the first quarter of 2017. Some of it is coming as early as January-February range, and while some of his glimpses into the future were vague, they were enough to figure out that some of this content might be revealed at PAX East on March 10-12.
Blizzard Entertainment recently revealed the first Overwatch LGBT hero, and it is none other than the Overwatch flagship hero: Tracer, which is seen in the latest Overwatch Comics: REFLECTIONS, being kissed by another woman.
This is a full transcript of the BlizzCon 2016 Overwatch Animated Shorts Panel. Among the panelists were the following game developers:
- Kevin Vanderjagt (senior producer)
- Ben Dai (director)
- Shimon Cohen (CG supervisor)
- Corey Pelton (senior in-game animation artist)
- Bill La Barge (FX lead)
- Dan Cox (lightning supervisor)
Blizzard Entertainment released the Overwatch Winter Wonderland patch for the holidays, and it will be active throughout December 13 until January 2. The lobby screen has been changed to this:
There is a total of 100 new items in the Winter Wonderland event:
- 23 new voicelines
- 2 Highlight Intros: Symmetra and Widowmaker
- 13 new skins
- 7 new Victory Poses
- 3 new Emotes: Mei, McCree & Zarya
- 51 new Sprays
- 2 Winter-themed Maps: Hanamura and King’s Row
- 19 new Player Icons
Blizzard Entertainment released the 2016 Overwatch Winter Wonderland Event. If you loved Summer Games, and the Halloween event, then hop into the game to test drive the winter event from December 13 to January 2.
This is a full transcript of the BlizzCon 2016 Overwatch Q&A panel. The panelists directing this event were the following game developers:
- Jeff Kaplan (game director)
- Geoff Goodman (lead hero designer)
- Michael Chu (lead writer)
- Bill Petras (art director)
- Timothy Ford (lead software engineer)
- Nate Nanzer (global director, eSports)