Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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Blizzard Entertainment recently teased the 24th Hero will be announced soon, by releasing an Atlas News interview with Efi Oladele — an 11-year-old robotics/AI engineer. Story developer Michael Chu recently clarified that this interview takes place in the present day of Overwatch (aka 60 years in the future). Therefore, Efi is not the 24th hero as she is currently age 11. What this means is that the 24th hero is meant to be a robot with an artificial intelligence, created by Efi.
During the interview, Efi says: “I became obsessed with putting together little drones.” Therefore, Blizzard is hinting at a drone-like hero.
There is actually a concept art that shows a spider-like drone. The image was shown today at the DICE 2017 Summit during Jeff Kaplan’s Overwatch Opening Keynote.
Jeff Kaplan discusses the creation of Blizzard’s first IP in over 17 years with Overwatch as the opening keynote for the DICE Summit 2017 (Feb 22 at 1PM EST / 10AM PST). We will have a transcript later during the week (probably Friday), and a replay video (later today) in case you missed the live keynote.
** IF you aren’t able to see the embeded player’s interface, try Chrome instead of Firefox. Jeff Kaplan starts at 00:07:16. Read the full transcript below.
Figma revealed posters of two more Nendoroid Overwatch figures and two Figma Overwatch figures at Wonfes Winter 2017 in Japan today (2/19).
The new Nendoroid Overwatch figures includes: Mei and Mercy.
The new Figma Overwatch figures include: Genji and Tracer.
That’s not to be confused with the Nendoroid Tracer. This one is a Figma Tracer Figure:
Recently, Blizzard Entertainment announced the Nendoroid Tracer figure pre-orders were open, accompanied by a press release (shown below).
TOKYO, Feb. 15, 2017 — Good Smile Company, Inc., a premier Japanese collectible figure maker, announced on February 15 that it has acquired the license to produce Nendoroid collectible figures based on the heroes of Blizzard Entertainment’s internationally acclaimed multiplayer team-based shooter “Overwatch”.
“We are very excited to be working closely with Blizzard Entertainment to create these collectible figures that both our fans and their players will enjoy!” said Good Smile Company President and CEO Takanori Aki.
Overwatch’s Tracer will be the first character to join the Nendoroid lineup and is fully articulated, allowing her to be posed in many different ways. She comes complete with a variety of optional parts to add effects for her abilities, interchangeable bent legs, and hair options that can cover up her eyes to recreate her iconic poses from the game. Also included are her trademark Pulse Pistols and open-hand parts to pose her without her guns. Her Pulse Bomb is also included to pose her activating her ultimate ability.
Specifications: Painted ABS & PVC non-scale figure with stand included. Approximately 100mm in height.
Preorder Start Date: February 14, 2017 (4:00 PM Pacific)
Preorder End Date: March 15, 2017 (TIME TBD)
Release Month: August 2017
Copyright: (C) 2017 Blizzard Entertainment, Inc. All rights reserved. Overwatch, the Overwatch logo, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the US and/or other countries. Visit us at gear.blizzard.com
Nendoroid Tracer is now available for preorder at the GOODSMILE ONLINE SHOP(http://goodsmileshop.com/en/) and at participating retailers worldwide. Information on other upcoming Nendoroid and figma Overwatch heroes will be made available soon.
The Overwatch Community Manager, Lylirra, announced the end of Competitive Play Season 3 will be on February 21 at 4pm. So login and start your marathon against the clock to reach the next rank and your next golden weapon Competitive Points. The Season 4 is slated to start a week later, around February 28th.
Lylirra: Hey, everyone.
Season 3 of Competitive Play is coming to an end very soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll.
DATE AND TIMES
Season 3 will officially end on Tuesday, February 21 at 4:00 p.m. PST (or Wednesday, February 22 at 00:00 UTC). Season 4 is currently scheduled to launch one week later on Tuesday, February 28 at 4:00 p.m. PST (or Wednesday, March 1 at 00:00 UTC).
If you completed your placement matches during Season 3, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If at any point during the season you managed to break into the Top 500 players on your platform (and in your region), you’ll receive an extra player icon and animated spray on top of the other seasonal rewards.
Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season.
Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 3:
SR 1-1499 (Bronze): 100 CP SR 1500-1999 (Silver): 200 CP SR 2000-2499 (Gold): 400 CP SR 2500-2999 (Platinum): 800 CP SR 3000-3499 (Diamond): 1200 CP SR 3500-3999 (Master): 2000 CP SR 4000-5000 (Grandmaster): 3000 CP
Throughout Season 3, we’ve been listening to the community and modifying our plans based on your feedback. We really appreciate hearing your opinions, and can’t thank you enough for taking the time to help us make Overwatch better.
We’re always excited about the future of Competitive Play, and we’ll be talking more about Season 4 in the coming weeks. Until then, keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for the latest news.
Welcome to the world of Overwatch! This handbook is the perfect introduction to the scientists, soldiers, and adventurers who make up the Overwatch roster, from the time-jumping Tracer to the super-smart, genetically engineered gorilla Winston. You’ll discover each hero’s story and which unique abilities and weapons they bring to the battlefront. Then learn about the Omnic Crisis and how humanity restored peace, and get to know the awesome environments that make up the Overwatch landscape.
There’s a poster you can hang on your wall, too!
Age Range: 12 and up Grade Level: 7 and up Paperback: 112 pages Publisher: Scholastic Inc. Release Date: January 31, 2017 Language: English ISBN-10: 1338112805 ISBN-13: 978-1338112801
Game Informer interviewed Michael Chu (lead writer) and Aaron Keller (assistant game director) to discuss details of the Oasis Map in Overwatch. Oasis was inspired by several research photos of cities of Irak. They explain the design process for the three areas of the map: the Garden, the City Center, and the University.
The latest 1.3GB PTR Patch 126.96.36.199.33835 introduced the new Roadhog Hook 2.0 which corrects the overpowered transdimensional pulling of heroes without line of sight.
Roadhog can now hook and shoot to kill Ana and Mei more effectively.
Sombra was buffed. She is more viable against Dva now
Dva armor reduced. Dies faster. Probably to force Dva to rely on her shield ability more often
Ana’s grenade does more damage to enemy heroes, but her heal amount seems to have decreased for friendly tanks
New Wheel which allows players to choose and keybind 4 emotes, 4 Sprays, and 4 voice lines
Check out the video to find out how it works, and how to set it up.
Emote & Voice Line Wheel
This video shows how to find and setup your 4 Emotes and 4 Voice Lines.
Roadhog Hook 2.0
A player and I joined a custom game to test the Hook 2.0 against each other. There is a drastic difference hooking people through walls. It is a bit more difficult now to hook a player from a second floor, but can be done less frequently. The player was able to hook me into oblivion as he jumped off a cliff.
Geoff Goodman posted in the official forums that the Roadhog Hook 2.0 revamp is coming to the Overwatch PTR possibly this week (or the next) to address the line of sight issue that has been plaguing the game for such long time. Basically, Roadhog is able to hook a hero even if he can’t see the hero. Just aim toward the last spot you saw an enemy player and he insta-hooks him transdimensionally without line of sight.
The hook revamp will now correct this issue, and roadhog will need line of sight in order to hook a player. Symmetra recently got a 2.0 ability revamp, but still needs some refinement. Right now, Symmetra is able to melt 5 players with her main ability. Hopefully, we get to see a nerf for that too.
Coming soon! In fact we plan to have it up on the PTR asap (might be this week).
For a bit of tldr; for what the changes are:
Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.
Overall these changes will likely make Roadhog a bit weaker, but we’ll evaluate his performance once we get people playing him and make adjustments as necessary. — source
I have played Overwatch since Technical Alpha started, and love the game. After launch I wasted a bit of time in Quick Play, but then shifted my focus in Competitive Play.
I am not exactly a Pro Gamer, nor an expert considering how many hours I have played in Competitive Play. I mostly play for fun, and do Competitive to earn Competitive Points for the golden weapons.
So far, I have gathered two golden weapons, and have a 57% win ratio with Junkrat. I also play Lucio and Mei (mostly in Lijang Tower and Nepal). When required, I also play Pharah, Soldier: 76, Winston, Torbjorn, and Mercy.
How do you fair so far? Why do you play or not play Competitive? What are your goals or priorities in Overwatch? Answer below using your facebook or twitter login, or reply at the following Twitter page.
To wrap up 2016, Jeff Kaplan published a new Developer Update video with a recap of all the content released throughout 2016, but also provided a roadmap or glimpse into what we should expect in the first quarter of 2017. Some of it is coming as early as January-February range, and while some of his glimpses into the future were vague, they were enough to figure out that some of this content might be revealed at PAX East on March 10-12.