With the advent of GamesCom 2015 and the latest new hero and two maps revelation Blizzard Entertainment shocked fans with the Overwatch Beta icon appearing in the Battle.net Launcher today. The HYPE is REAL!!!
Cosplayer Stacey (WhaBam Girl) posted a fan film trailer titled: “Overwatch Legacy” where she roleplays as our beloved Tracer fighting Reaper. Watch the trailer, and share in her channel your thoughts, and if you wish to someday see the full film.
Our excitement for Overwatch cannot be expressed through words: so we made this instead! FOR COSPLAYERS, BY COSPLAYERS!
Thank you to everyone who helped to make this passion project come together!
Check out the game trailer:
I got this press alert back in June, but it’s fit to be shared with the community as the time is nigh. Activision Blizzard is preparing for their upcoming 2015 Q2 Financial Results conference call with shareholders on August 4th, where Blizzard CEO Mike Morhaime is expected to give a report on Blizzard’s current and upcoming projects.
Sometimes there is not much of a bang news in these conferences, but there have certainly been a few noteworthy ones with approximate beta launch timeframes, new services, and whatnot. I have my inner-sights aimed at this conference in particular because it takes place less than 24 hours before GamesCom opens its doors.
On our lens is Overwatch, Heroes of the Storm, Hearthstone’s The Grand Tournament, StarCraft II and BlizzCon as candidates to be in the spotlight during this conference. We are also excited about what GamesCom might reveal: a new game? a Diablo III expansion? Anything is possible, and Blizzard will very likely keep their cards close to their chest.
Blizzplanet and many websites have been invited to a press event at GamesCom. As fans ourselves, We wish to share our hype about GamesCom expectations. Our correspondent @Handclaw will be at GamesCom all 4-days to be your eyes and ears, but also your voice. Stay tuned for our traditional question submissions. We love to share your questions with the developers. We got a microphone this time for the camera (alright, we heard your feedback last year. Thanks), so we hope it all goes smooth.
SANTA MONICA, Calif. –(BUSINESS WIRE)– Activision Blizzard, Inc. (Nasdaq: ATVI) intends to release its second quarter 2015 results after the close of the market on Tuesday, August 4, 2015 . In conjunction with this release, Activision Blizzard will host a conference call that will be broadcast over the Internet.
Tuesday, August 4, 2015
1:30 p.m. Pacific Time ( 4:30 p.m. Eastern Time )
The Overwatch developers Geoff Goodman (principal designer, hero design), Scott Mercer (principal designer, systems design) and Michael Chu (senior designer, lore & story) answered questions about the newest hero, Soldier 76, during the Reddit Q&A.
Check out below the transcript courtesy of Molster_Diablofans.
Micky Neilson announced he is writing a graphic novel titled OVERWATCH: THE OMNIC CRISIS. Artwork will be penciled by Ludo Lullabi (WORLD OF WARCRAFT: The ASHBRINGER). We have more details in our SDCC 2015 Overwatch coverage.
My fellow story comrades here at Blizzard started me off with an already amazing outline, and the project has only gotten better from there! For us authors, some books/stories almost seem to write themselves; others need to be dragged out from the inner recesses of our brains kicking and screaming. I’m happy to say the Overwatch GN falls into the former category. Overwatch is the most fun I’ve had writing a comic in a long time, and I can’t wait for you all to experience it!
So excited to work with Ludo Lullabi again. Ludo and I first worked together on World of Warcraft: Ashbringer and Ludo’s art has only gotten better.
Overwatch: Omnic Crisis will detail the origins of the international team called Overwatch. It will feature Jack Morrison, just featured in a short animated piece, as well as Reinhardt, Torbjorn and more!
If you don’t know what Overwatch is yet, for shame! Go here and be enlightened.
Don’t forget to check out our SDCC 2015 Blizzard-Legendary Coverage page.
***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet’s patreon in a monthly-basis, or on a one-time basis. Our staff are volunteer fans like you. Your donatives will help us travel to all the Blizzard events we attend year-round.
We can speculate all we want but Blizzard Entertainment hasn’t announced yet they are attending E3 or why for. Blizzard was absent from E3 for many years until 2013 when they let the media and attendees play Diablo III Ultimate Edition for the PS4/XBox 360 consoles.
So considering Blizzard didn’t attend 2014, they showcased Overwatch at PAX East 2015 (which I attended to) and Overwatch beta is slated for Fall 2015 — it is logical that Blizzard is bringing Overwatch to E3 2015. Of course, there is no announcements backing that speculation up. So place your bets on the table folks.
With Heroes of the Storm launching officially on June 2, it is possible Blizzard wants the media having a shot at playing the game at E3’s showfloor.
Whatever Blizzard’s plans are for E3 2015, Blizzplanet will have you covered. We are proud to announce that our staff member Naka (@dperschonok) has been approved to attend as a member of the media press. We have gone to GamesCom, PAX East and PAX Prime, NYCC, and SDCC; but this is the first time we go to E3 and we are proud that Naka was approved to attend. Congrats buddy!
Keep an eye on Blizzplanet through June 16-18 when E3 Expo 2015 takes place.
This is a full transcript of the Overwatch Origins panel held at BlizzCon 2014. Among the panelists were: Chris Metzen (SVP Story and Franchise Development), Jeff Chamberlain (VFX Supervisor), Jeff Kaplan (game director), Bill Petras (art director) and Arnold Tsang (Lead Character Concept Artist).
Presentator: Welcome to the Overwatch Origins Panel.
Metzen: Whattup, BlizzCon?
Kaplan: What’s up everyone? We are pretty excited to be here today. Yesterday, we had a big panel here on the stage with me and Chris where we talked a lot about: What is Overwatch?; and got heavily into the gameplay and we talked a lot about what the world was, but what we thought would be really cool for day two is to bring these guys up and talk more about was the inspiration behind Overwatch and the why of Overwatch.
So I want to introduce you guys to the panel here. I feel very honored to be sitting amongst these guys here so to my direct left is Jeff Chamberlain.
Jeff is the guy who directed the Overwatch announce trailer that you guys saw yesterday so I thought it was amazing–
Metzen: … and for the purposes of continuity, you guys remember Jeff’s work: he directed Wrath of the Lich King trailer, my son…. Jeff is old school Blizzard.
Kaplan: … Burning Crusade, Heart of the Swarm, that was all Jeff. Then we have as you guys may or may not know Mr. Chris Metzen, the creative director of Overwatch and pretty much everything else at Blizzard — so you guys know about Chris.
Blizzard Entertainment had not attended E3 Expo’s concourse in many years until 2013 where attendees were able to play Diablo III on PlayStation 3 and Xbox 360.
While checking the E3 2015 Exhibitor List tonight, I noticed Blizzard Entertainment is listed to be at OFMR 8201; while Activision Blizzard will be at separate booths and rooms (none mentioning 8201).
At simple sight, unless there was a mistake, all signs point at a unique space solely assigned for either Blizzard Entertainment video games or the careers team. It is unknown.
There hasn’t been any official announcements from Blizzard Entertainment concerning their presence or purpose at E3 2015 at the time of this posting.
Do I have any guesses? Considering beta test begins this Fall season, the team-based shooter Overwatch is a perfect candidate. Heroes of the Storm goes live on June 2. Any new heroes or battleground additions might make sense to be featured at E3. However, E3 is also a perfect place for the Blizzard Careers Team to throw its fishing net to find awesome talent. This is entirely my opinion. I do not know why Blizzard is attending, or whether Blizzard is attending.
E3 Expo will take place through June 16-18 at the Los Angeles Convention Center. Make sure to follow us on Twitter and Facebook for any flash news in case Blizzard confirms or debunks their presence at E3.
Reilena Cosplay is our cosplayer focus today. She was seen at BlizzCon 2014 dressed as Widowmaker (Overwatch). Here you can see some photos published by Photographer Mike Saffels. Other photos floating around by JwaiDesign.
If you are wondering how in the world Reilena Cosplay (aka Rachel Day) knew about Overwatch Widowmaker before it was even announced at BlizzCon 2014, then your guess is good. Besides a cosplayer and costume-maker, she was a Quality Assurance Intern back in 2009 for StarCraft II. Then the FX Artist and Technical Artist for Blizzard Entertainment’s Diablo III from 2010 until February 2014; and currently an FX Artist for Overwatch.
Reilena Cosplay as Overwatch Widowmaker
Our New York City Hearthstone Fireside co-organizer, Mithalas, came along with us to PAX East 2015 to play Overwatch. Mithalas is pretty good with FPS video games, and after I saw him obliterate an enemy team, I asked him to write up something about his Overwatch hands-on gameplay experience:
Mithalas: The annual PAX East convention occurred last weekend, and Blizzard’s main booth in the expo hall featured Overwatch (and only Overwatch). I was lucky enough to get to play it twice – on Friday and Sunday – and had a lot of fun during my brief time with the game.
Overwatch is a very straightforward game in terms of controls. I played as McCree the gunslinger. Pressing SHIFT made him speed up in the direction aimed for a couple of seconds, and he reloaded automatically — good to get out of the way when enemies engage you in combat. Pressing E would throw Flashbang — a small flash grenade at close range that stagger enemies in a small radius.
Peacekeeper made me crack in laughter when McCree went machinegun-style. It’s so awesome. I managed to kill Tracer and even Winston with it.
The Ultimate ability Deadeye is deployed pressing Q. There was a circle icon in the bottom center that replenished over time and that’s when you hit Q to unleash the ability that kills many targets in one shot. I don’t recommend using this in the open. McCree will certainly die to Widowmaker or other long-range enemies.
Jesse McCree is definitely going to be among my main characters to play once Overwatch beta starts. Gives me the Clint Eastwood’s The Good, The Bad and the Ugly-film vibe.
I personally couldn’t accomplish much because I am not used to playing with the AWSD keys. I kept absently pressing the arrow keys as I always do in World of Warcraft and Half-Life 2: Deathmatch to no avail. Felt like a deer in the middle of the road blinded by the flash, then died horribly. Joke’s on me.
Gameplay seemed very fast paced, not like in Half-Life 2: Deathmatch where sometimes there are periods of time you aren’t doing anything (I blame the long convoluted maps with tunnels going everywhere). Here the map is small with different entrances/exits which give you the strategical advantage of going around enemy forces to take them out from behind.
High ground doorways offer another way to hit your enemies when they can’t see you initially. Tracer, McCree and Widowmaker can benefit a lot with these strategic points in the map packing a lot of damage to unsuspecting enemies that get outright flanked and taken out.
When you die in Overwatch, you see a few-seconds replay from the point of view of the enemy who killed you. May be cancelled with ESC.
The map I played in the objective was to destroy the payload transport. Something that isn’t accomplished easily with the enemy hitting you from all sides.
I can’t wait to play Overwatch again. Check out video clips of McCree’s abilities in action here.
I took video of the Blizzard Entertainment panel held at PAX East 2015 where announces flew left and right with two new Overwatch heroes: Zarya and McCree, Overwatch beta slated for Fall 2015, the new Hearthstone: Blackrock Mountain Adventure pre-orders start on March 19th.
The developers plan to launch one wing per week for a total of 5 wings focused on Blackwing’s forces and Ragnaros’ forces. The adventure will introduce 31 new cards. There are plans for a launch on iPhone and Android in few weeks from now. These are currently in Alpha. Both iPhone and Android players will have different UI than the Tablet and the PC, but will still play against Tablet and PC players under the same server infrastructure.
In addition, Heroes of the Storm beta testers will soon be able to play as Sylvanas Windrunner, and the Tomb of the Spider Queen battleground is on its way for testing. Watch our Blizzard panel video (transcript coming next week).
We have a lot of Overwatch screenshots and artwork distributed to the press. Two of our staff members are at PAX this week.
PAX East has been very exciting so far with so many updates of Blizzard’s latest games. Overwatch beta is slated to begin on Fall 2015, so make sure to update your beta opt-in located in your Battle.net account page.
These are just a handful of photos I have taken during the morning. I managed to reach the press room and got WiFi. I’ll upload more later.
You will see below the line (no, the Horde) of fans trying to get into the Blizzard panel room. Many many more were not able to even join the line once the PAX staff declared the line was at full capacity. Lot of passion, sweat and blood. Sad some of you weren’t able to make it to the line. Make sure to watch the VOD, and I was also able to record the panel. Hoping to upload it as soon as I am able. Make sure to follow us on Twitter and Facebook for updates.
PAX East 2015 Day One – Blizzard Photos Round 1
Before going into details, let’s take a short trip through memory lane with some facts and dates to refresh your memory or to inform fans new to Blizzard.
- StarCraft: Ghost was originally developed by Nihilistic, but later the game passed to the hands of Swingin’ Ape Studios.
- Blizzard Entertainment purchased Swingin’ Ape Studios. (May 16, 2005)
- StarCraft: Ghost was postponed indefinitely (not officially cancelled)(March 24, 2006)
Metal Arms: Glitch in the System was a Third-person shooter video game developed by Swingin’ Ape Studios back in 2003 and it was published by Sierra. However, as I posted last year, Blizzard Entertainment acquired the trademark from Sierra. (around May 2014)
We have seen Blizzard acquire video games formerly developed by them (i.e. The Lost Vikings, Blackthrone and Rock’n Roll Racing) from Interplay. However, Blizzard published these games for the GameBoy Advance afterwards.
We haven’t seen any Metal Arms games announced by Blizzard Entertainment … yet?
Speculation: Blizzard Entertainment and Metal Arms Trademark Updated
The latest update to the Metal Arms trademark was updated on September 25, 2014 by the Dublin law firm which represents Blizzard Entertainment in Europe. That may not mean much, except there is an intriguing change.
This is how the trademark looked like back in 2003:
This is how it looks in the present:
Interesting bit there taking in mind some chronological facts:
- Metal Arms launched in 2003
- The first iPhone launched in 2007.
- The first Android launched in 2008.
- The iPad (generation 1) was launched in April 3, 2010.
This Metal Arms trademark update may definitely stir some discussion in the community — whether this new update means Blizzard might have plans for the IP. These devices didn’t even exist when Swingin’ Ape Studios originally launched Metal Arms: Glitch in the System for the GameCube, PlayStation 2, and the original Xbox.
**Blizzard Entertainment has not made any official announcements concerning Metal Arms.